Battlefield 6 Season 2 delay "broke that pace" of the FPS' "smooth launch," lead dev admits, but hopes the update will be "the foundation going forward"
"Season 2 is definitely bigger than what we have done in Season 1"
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Battlefield 6 Season 2 is finally here, and producer Phil Girette thinks not only is it the FPS' "strongest season" so far, but it's also going to be "kind of the foundation going forward," hopefully making up for its delay's disruption to the game's "smooth launch."
Battlefield 6 Season 2 was meant to launch last month, but Season 1 ended up being extended to "allow extra time to further develop and refine Season 2 as a result of community feedback." Speaking in a recent interview with TechRadar Gaming, Girette says the devs "were super happy to have had a smooth launch for once" when Battlefield 6 first released, but acknowledges that this was disrupted.
"Going into Season 1, I think the key thing there because, [...] there were a lot of people spending a lot of time playing it, what kind of broke that pace is the extension we did of Season 1," he admits, even if Season 2 needed that extra time "in the oven" for improvements.
"Season 2 is definitely bigger than what we have done in Season 1," he says. "We have the maps, we think they're going to be quite strong. We have the additional gameplay mechanics. We have popular vehicles coming back like the Little Bird. There's a whole new addition in REDSEC itself as well."
Although Girette questions if "the perfect Battlefield season" even exists, he says: "Everyone sat together and said, 'This is really, really strong.' We want to use Season 2 as kind of the foundation going forward – this is the level we need to hit. We hope that the players think the same, but I think this is going to be the strongest season [yet]."
Elsewhere, it's been acknowledged that Battlefield 6 fans are begging for larger maps, but "maps are one of the most time-intensive things that we build," so the devs are going to "need some more time" for that particular bit of feedback.
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I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
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