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Battlefield 6 lead knows fans "want more maps," but we won't be getting them any faster in order to preserve quality: "There are worlds in which we release hundreds of maps, but they're not fun"

News
By Scott McCrae published 20 February 2026

Two per season is too slow for some

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Battlefield 6
(Image credit: EA)
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Battlefield 6 producer Alexia Christofi has explained why Battlefield 6 is only releasing two maps per season when previous games had more going on by this point in their lives.

Battlefield 4 – what many consider to be the last great Battlefield game before 6 released – had ten maps on launch, but by the time it hit the one-year mark, it had 22 extra maps added to its rotation. And while Battlefield 6 is adding two maps per season, some players are a bit disappointed things aren't happening faster, given that Battlefield 4's launch year had what equated to almost two maps per month.

Speaking to Gamesbeat in an interview, Christofi explains, "We're releasing on a cadence where we feel the maps are up to quality and we're happy with how they play, the variety they give to the players." She adds: "There are worlds in which we release hundreds of maps, but they're not fun. We never want to do that. We have to make sure that the maps feel good to play, that they're fun to play."

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Christofi continues, "I completely empathize with players when they want more maps and more content. They talk about that because they're passionate about the game, passionate about the franchise." However, she emphasizes, "we're a team of a certain size. We don't want to sacrifice quality."

Of course, it's a double-edged sword, because if maps are taking too long to come out, people won't be happy, but if maps release constantly and feel like rushed trash, people still won't be happy. Not to mention Battlefield 4 charged for maps back in the day, which in the era of battle passes and live service likely won't work out well for anyone.

Battlefield 6 Season 2 delay "broke that pace" of the "smooth launch," but lead hopes update will be "the foundation"

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Scott McCrae
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Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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