Ubisoft says "releasing a game too late" could "hinder its success" as Far Cry 7 wait settles into fifth year
Interesting concept
Ubisoft has disclosed a valuable trade secret in its latest annual financial report. It appears that, if a developer takes a really long time to make a video game that isn't as bulletproof as GTA 6, fans might stop caring.
The Far Cry creator identifies in its report, spotted by Game File, that "an inappropriate release schedule" can be grave for a video game business. Releasing slipshod games too early will never work, but "conversely, releasing a game too late – when market anticipation has waned and it no longer meets market standards in a highly competitive environment – can also hinder its success."
Ubisoft addresses the issue in only vague terms, but it still sounds like the company is making a quiet self-admonishment here. Ubisoft, which has disposed of over 2,000 workers in the past two years alongside a few passionate swears of loyalty to generative AI, is working with a clogged tank.
Fans of Ubisoft's big FPS series have been waiting on Far Cry 7 since 2021. We can apparently expect to get more Ghost Recon at some point in the next three years, though it's been seven years since Breakpoint, and Ubisoft recently killed its developer Red Storm, laying off 105. Beyond Good and Evil 2 is now a legal adult – the sequel was first announced in 2008.
To that last point, Beyond Good and Evil 2 creative director Fawzi Mesmar said earlier this year that the action-adventure game's team is still committed to "delivering a remarkable game for our players to enjoy." When? That's classified.
Though, Ubisoft provides a sort of answer in its annual report, admitting that issues like an overly long release cycle can cause "damage to the game's reputation and brand image, loss of players (disappointment of players who would turn to the competition)." So the real reply to "When?" is actually, "It doesn't matter anymore."
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Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.
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