Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
James holds the Alice stuffie in concept art by Jean Walter
Adventure Games Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
Slay the Spire 2
Roguelike Games Slay the Spire 2 early access review: "Instantly familiar, but already bursting with new ideas"
Slay the Spire 2
Roguelike Games Slay the Spire 2 lead backtracks on Marathon "small indie passion projects" joke as the roguelike dominates Steam
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
Roguelike Games After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
A woman in a space helmet stares at something off the screen in Arc Raiders
Action Games "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
A Vault-Dweller with a backpack looks at their Pip-Boy in front of the Vault door
Tabletop Gaming New Fallout solo RPG lets you go off the beaten track, no gamemaster or party required
Highguard character in leather armor holding a rifle
FPS Games Highguard was "doomed," says indie veteran, and "now you have a developer still unable to believe they made a bad game"
Arc Raiders Cold Snap event
Third Person Shooters PvP is the reason Arc Raiders works – love it or hate it, even Embark's design lead says it "adds the spice"
Arc Raiders characters with shotgun and revolver
Third Person Shooters Arc Raiders players make a plea to Embark: don't let PvP in trios poison your solo "aggression-based" matchmaking
Vampire Crawlers key art shows a vampire holding a wine glass.
Roguelike Games Uh-oh, I can't stop playing Vampire Survivors' new roguelike deckbuilder thanks to this free Steam Next Fest demo
John Carpenter's Toxic Commando
FPS Games John Carpenter's Toxic Commando is the the Left 4 Dead-like horde shooter I've been waiting for since 2009
Cyberpunk 2077 screenshot showing Judy smoking a cigarette on the rooftop, with a vista of Night City illuminating the background behind her
RPGs 5 years after Cyberpunk 2077, CD Projekt Red reveals why Night City as the "main antagonist" created an irresistible RPG
Two armies clashing on a coastal region in Civilization 7 ahead of its Test of Time update
Strategy Games One year after Civilization 7 tried to fix the strategy genre's biggest problem, Firaxis is meeting fans in the middle
Big in 2026
FPS Games Hell Let Loose: Vietnam wants to be a tougher, smarter FPS where kills hardly matter: "We sit in a specific space where we're not COD or Battlefield, but also not military simulation"
Arc Raiders cover art with three raiders
Third Person Shooters "It's emboldened us to keep going": Arc Raiders dev dives deep on bigger updates and learning from players
  1. Games
  2. Action Games
  3. Vampire Survivors

Vampire Survivors kicked off a game development gold rush, but has a legitimately new genre emerged between the cash-ins?

Features
By Julian Benson published 20 April 2025

"The first thing I noticed was the literal ripoffs": Luca Galante reflects on Vampire Survivors' landmark launch, and developers talk the birth of a new genre

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Vampire Survivors
(Image credit: Poncle)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
2
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Luca Galante remembers clearly the first time Vampire Survivors was copied. "It was immediate," he says. "Even before the game got popular." At the time, he took it as a compliment.

After all, this was a game made years after Galante had given up any hope of working in the game industry, and one he'd prototyped over the course of a single afternoon. It was inspired by auto-shooter mobile games, which he was playing a lot at the time. "These games had something interesting about them – the auto-attacking, the very simple controls – but they were terrible," he says. "They were super-frustrating to play because they were full of advertisements. You had to play very short rounds, and then immediately they would try to sell you something." And so Galante decided to make one of his own.

Vampire Survivors

(Image credit: poncle)

After combining his initial prototype with a Castlevania-themed sprite pack he'd bought online, he "fell in love with what I saw on screen". This was a new experience for Galante. Normally, when prototyping game ideas, "I'd get tired of them when I saw the system working," he says. "The moment that I need to start writing support for big data structures, for basically creating the tools to add more content, I usually lose most of my motivation." In this case, though, he kept returning to his project. "Every day, I'd just add a little something."

You may like
  • A shootout in Warframe: 1999 12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
  • Peak screenshot showing small characters on a cliff edge with a tornado in the background Peak put friendslop on the map in 2025, but neither of its 2 studios expected it to blow up
  • A crop of the key art for Australia Did It, showing a group of mercenaries preparing to battle on top of a moving train - one has electric gauntlets, one has a massive bazooka and wears a skull mask, one has two revolvers, and another has a hazmat suit, gas mask, and a green energy weapon "Stop trying to get us to make the next Fortnite or Destiny," says the dev of this odd reverse bullet hell tactics game
Subscribe to Edge Magazine

The cover of Edge Magazine showing Cronos: The New Dawn spread across all the way to the back cover

(Image credit: Edge Magazine)

This feature originally appeared in Edge magazine. For more in-depth features and interviews diving deep into the gaming industry delivered to your door or digital device, subscribe to Edge or buy an issue!

Galante was pleased enough with the result to publish an early version on Itch.io in October 2021, and shared it on the Discord server for Phaser, the HTML5 framework he'd used to make the game. "I wanted to let other developers know what they could do with it," he explains. "One person was super-inspired, and they started to make their own version. It was flattering to see someone like the game so much. But those were the early days, where people were inspired for real."

Things soon changed. Galante likens it to a "gold rush", with other eager developers attracted by the millions of sales his game has racked up. This isn't a new phenomenon, of course: the success of PlayerUnknown's Battlegrounds was followed by a swarm of battle royales, Hearthstone by a wave of deckbuilders, and League Of Legends and Dota 2 by numerous MOBAs. But the relative simplicity of Galante's framework – and perhaps the more vulnerable position in which this solo developer found himself, without the backing of a big studio or publisher – drew all the chancers and criminal activity you'd expect to pop up around those 19th-century mining operations.

Vampire Survivors

(Image credit: poncle)

"People would copy and paste Vampire Survivors and publish it on other stores."

"The first thing I noticed was the literal ripoffs," he says. "People would copy and paste Vampire Survivors and publish it on other stores." When they spotted them, players would flag these frauds to Galante, who would then use his solicitor – he had to get a solicitor first – to get the listing taken down. These illegal copies were usually given away by their sprites: while Vampire Survivors' were based on a publicly available asset pack, Galante and his fledgling team at Poncle had made substantial, telltale changes to their animations and visual effects.

This all got more complicated with the next wave of games imitating Vampire Survivors, however, which arrived on Steam in their literal hundreds. Some were made using different asset packs, others had original artwork; some incorporated changes to the game's systems, others were close to identical. "I'm not naïve enough to believe that all those clones come from a place of inspiration," Galante says. He knows the motivation for most of the copies is easy profit – and isn't thrilled about it – but ultimately he's a realist. "It's how this industry works, like it or not. Some people are inspired, which is great, but there will always be vultures trying to make money out of whatever the latest trend is."

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Vampire Survivors

(Image credit: poncle)

Still, he reflects, as bad as it was at its peak, things could have been much worse. "I got lucky. My success was lightning-fast. Players noticed me before any vulture could notice the ascension in sales. There are companies whose only goal is to keep track of what games are becoming successful, especially mobile stores, and then very quickly put a clone together, advertise that clone everywhere so that people think their clone is the real new thing, and they just kill those little indies." Galante accepts that he's in a privileged position here: "I have the luxury of just keeping my head down and working on my game without having to worry. For everyone else, they have to stand out among the hundreds."

"We were pretty scared," admits Anders Leicht Rohde, chief creative officer at Funday Games and director of Deep Rock Galactic: Survivor. "We saw this genre exploding. Some games passed through the sound barrier and succeeded – but it's a steep decline from the top five."

Deep Rock Galactic Survivor

(Image credit: Ghost Ship Publishing)
Triple threat

Master Chief takes a knee in a landing pose in a chaotic, wartorn backdrop, looking forward at his next objective in Halo 4

(Image credit: Xbox)

AAA – Developers discuss the three little letters that have shaped an industry: "It's a stupid term. It's meaningless"

It didn't help that Funday arrived to this party comparatively late. The first seed for its game wasn't planted until August 2022, when Rohde caught up with a couple of old friends over a beer at Gamescom's Denmark stand. Those friends were Søren Lundgaard and Mikkel Martin Pedersen, two of the founders of Ghost Ship Games, developer of hugely successful co-op shooter Deep Rock Galactic. "They were truly psyched about playing Vampire Survivors," Rohde remembers. He'd only played a little of the game himself, but the other two were hooked. Pedersen speculated it would be a good fit for Deep Rock Galactic – but it was an idle chat, the kind of thing raised over beers and easily forgotten.

You may like
  • A shootout in Warframe: 1999 12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
  • Peak screenshot showing small characters on a cliff edge with a tornado in the background Peak put friendslop on the map in 2025, but neither of its 2 studios expected it to blow up
  • A crop of the key art for Australia Did It, showing a group of mercenaries preparing to battle on top of a moving train - one has electric gauntlets, one has a massive bazooka and wears a skull mask, one has two revolvers, and another has a hazmat suit, gas mask, and a green energy weapon "Stop trying to get us to make the next Fortnite or Destiny," says the dev of this odd reverse bullet hell tactics game

After the show, though, back at the Funday offices, Rohde found the idea taking root. He called Lundgaard with a simple pitch: "It's Vampire Survivors with mining!" He was given Ghost Ship's blessing to make a prototype, and Funday got to work in Unity, experimenting with transposing the mechanics of Poncle's game into three dimensions. But they made other changes, too, which would prove essential to the game's eventual success.

Deep Rock Galactic Survivor

(Image credit: Ghost Ship Publishing)

In Vampire Survivors, maps are static – and sometimes, as with the initial Mad Forest level, just large, featureless open spaces. While later updates added more complex level geometry, allowing players to exploit chokepoints to crowd enemies together, Funday took this further by letting you dig through that geometry. The enemies' pathfinding would update to take any new tunnels into account, and if there was a shorter route to reach you, the horde would change direction. This opened up fresh tactical possibilities: players could now mine through rocky outcrops to create sheltered cul-de-sacs or escape routes if the horde became overwhelming. "It was the innovation we needed, and it fit the IP perfectly," Rohde says.

Rohde and his team weren't content simply to adapt the formula laid down by Vampire Survivors. In fact, they were keen to address what they saw as flaws in Galante's original design. "Instead of having this endless 30-minute chore that is a Vampire Survivors run, we wanted to break it down into these chunks, and have missions and sub-missions," Rohde says. Each run in Deep Rock Galactic: Survivors is broken up into five mini stages, each ending in a boss fight, before calling in the drop-pod to evacuate.

Fighting a horde of enemies in Deep Rock Galactic Survivor

(Image credit: Ghost Ship Publishing)

"We try everything we can to tempt people to go beyond what they should, so they end up in bad situations."

This was another idea taken from Ghost Ship's game, in which each mission ends with a frantic race back to the ship to avoid being left behind. In Deep Rock Galactic: Survivor, you have just 30 seconds to grab lingering XP and items and tie off any last sidequests – or instantly fail. Knowing that anything you don't gather will be lost forever gives the game a new way of tapping into a quality inherent to this genre: greed. Many a run of Vampire Survivors has been cut short by a scrap of loot luring you too close to the enemy horde, and Funday's take on things pushes this risk-reward calculation to new heights. "We wanted people to succumb to their greed and then die," Rohde laughs. "We try everything we can to tempt people to go beyond what they should, so they end up in bad situations."

By infusing Galante's blueprint with ideas borrowed from a disparate source, Funday had stumbled across a whole new layer to this nascent genre. Still, though, with "every new Steam Next Fest filled to the brim with Survivors-likes," as Rohde says, there was a growing fear within the development team that it wouldn't make any impact when they released it. Their solution was twofold.

Deep Rock Galactic Survivor

(Image credit: Funday Games)

"We wanted to release the game fast to overtake the market," Rohde says – in fact, it was revealed in March 2023, barely six months after he'd gone for that fateful beer at Gamescom. Perhaps more important, though, is just how it was revealed – during Ghost Ship's annual On The Horizon stream. "They have one of the most active communities on the planet, and they craved a new game," Rohde explains. "We got a shit-ton of wish lists [after that, which] calmed everybody down." The team decided they could stand to work on the game for a little while longer rather than risk rushing it out of the door, now confident that an audience would be waiting to play it. And when Deep Rock Galactic: Survivor launched into early access in February 2024, it sold a million copies within a month.

Of course, not every developer has access to a platform like Ghost Ship's. And while launching a game of this type might seem like jumping onto a bandwagon, in reality certain developers have faced much rockier rides.

"Maybe I should have delayed the game's release by two months," Ouadi Huard says, reflecting on Rogue: Genesia's early-access launch in September 2022. Without the safety net that the Deep Rock Galactic name represented for Funday, Huard chose to launch after only a few months of development. "There was only one character," he says. "There weren't the talent or equipment systems. There were only the F-rank and D-rank [campaigns]."

Battling on a rock bridge in Rogue: Genesia

(Image credit: Ouadi Huard, Gamersky Games)

This lightweight offering created another problem in turn: "It didn't yet have enough content to be more expensive than Vampire Survivors." When there's a clear leader in a genre, Huard says, it can create a price ceiling for developers working in the same space. "Hades is an incredible game, but it's super-cheap for what it gives," he says by way of example. "Every Roguelike released afterwards was compared to it: 'You can't sell your game for $20 if you are a new developer – you have to price it at $10 because your game is less good than theirs'. It hurt a lot of developers."

He ended up pricing his game at $2.50, 49 cents less than Vampire Survivors. It was only at the end of 2022, after Poncle increased its price to $4.99, and he'd added much more content to Rogue: Genesia, that he felt comfortable increasing to match that price. Then, in August 2023, Huard began selling his game for more than Galante's: "With update 0.9, I believed the game was rich enough in content to increase the price to $9."

Getting loot in Rogue: Genesia, in a library like area

(Image credit: Ouadi Huard, Gamersky Games)

"I like the idea of having a lot of upgrades you can combine."

The irony here is that Huard's original inspiration for Rogue: Genesia wasn't actually Vampire Survivors at all, but rather the top-down Roguelike space shooter Nova Drift, which had been funded via a modest Kickstarter back in 2017; Huard first played it a couple of years later. In that game, each run has you upgrading a simple starting weapon with overlapping buffs that can radically alter its behaviour. For example, what starts as a single-shot laser can become a cannon that fires explosives that burst into shrapnel that homes in on enemies. "I like the idea of having a lot of upgrades you can combine," Huard says. "And I always wanted to make a game like that."

By the time Vampire Survivors arrived in 2021, though, Huard had yet to do anything with this idea. However, the game suggested a format that would fit the ideas he'd developed while playing Nova Drift, and he started work on a prototype – but shelved it after three weeks: "It just didn't work." The prototype didn't feel different enough from the original. Only later, when Huard had the idea to combine his prototype with a campaign map lifted from Slay The Spire, did he start building something he liked. With many stages to a single run, players' characters could now accumulate many different skills and upgrades, better showing off the kind of upgrade complexity Huard had so admired in Nova Drift. "It was very quick," he recalls. "You got a character that moved and auto-attacked – it was super-simple, and there was very little content. Some art was just a circle." At launch, Rogue: Genesia drew over 5,000 players in one day. "The game sold much more than I expected," Huard says, and that bloom of sales "allowed me to work full-time on the game."

Lasers crisscross in Rogue: Genesia's Winter stage

(Image credit: Ouadi Huard, Gamersky Games)

Having survived more than a year amid the fleet of games following in Vampire Survivors' wake, Rogue: Genesia and Deep Rock Galactic: Survivor have themselves become reference points for other developers – including, it turns out, their respective creators.

When you level up in Deep Rock Galactic: Survivor, your upgrade choices are presented like playing cards, with a simple list at the bottom flagging what damage and elemental types it will synergise with. "I'm going to steal that," Huard decided. "It would improve the way people play." And Funday can hardly complain, given it did the same thing itself.

"We looked at Soulstone Survivors and how they tag stuff," Rohde says. When you choose an upgrade that buffs fire damage, for example, it will apply to all the weapons with the fire tag. Rather than try to reverse-engineer this system in secret, Rohde reached out to Allan Michael Smith, Soulstone Survivors' lead developer. "I had some questions about the game," Rohde says, "We just chatted on Discord. It always helps to talk to people and get a broad understanding of the industry you're working in."

The Lava Titan boss in Rogue: Genesia

(Image credit: Ouadi Huard, Gamersky Games)

Rohde isn't shy about the fact that, as it worked on its game, Funday was constantly assessing the competition. "We broke them down into features," he says. "Like, we want this feature from Soulstones Survivor, this feeling from Rogue: Genesia… It wasn't only Vampire Survivors. There were four or five key reference games."

"It sounds weird but we try to keep our innovation as low as possible."

In fact, he points out, the team generally won't attempt to reinvent the wheel if they don't have to. "It sounds weird but we try to keep our innovation as low as possible," he says. "We'll say, 'it's this game but with that'. It takes so much time to innovate. Sometimes you find the hidden Holy Grail of game design, but often indie developers sit for five years trying out stuff. We're a studio of 50 people with bills to pay, so we can't do that."

Besides, he says, it's a fool's errand to try to avoid the influence of peers entirely: "I do not believe creative work just exists in a vacuum, where you can just decide to be creative and then you're innovative and not inspired by anything. You're always copying, even if you try to sit in your basement and not play other games."

Vampire Survivors

(Image credit: poncle)

All three of the developers we've spoken with for this article had other games in mind when they began working. Galante started with those mobile titles, so close to an idea he liked, and made Vampire Survivors in response. The best of these games are a critique of what's come before, filtered through the developer's own taste – Huard preferring the overlapping upgrades of Nova Drift to the simpler single-stat buffing of Vampire Survivors, Rohde breaking up the length of its runs into smaller chunks.

Still, as the landscape has shifted from straight copies to games that explore legitimate twists on Galante's bestselling design, he's not much interested in exploring. "I do my best to stay away," Galante says. "Comparisons are destructive." He doesn't want to be influenced by these, either in adding a feature he's taken from elsewhere or not adding something because he sees it's already been done by someone else. "From a creative perspective, it's too risky to go and play someone else's game." And he suspects he wouldn't enjoy them much anyway. "I have impossible taste," Galante says.

Vampire Survivors

(Image credit: poncle)

"I criticise everything. Sitting down and enjoying a game is very difficult for me."

"I criticise everything. Sitting down and enjoying a game is very difficult for me. I still play Vampire Survivors just to enjoy it, and that's because I've made it to appeal specifically to my taste. So if I go and play a game like Vampire Survivors, but made by someone else, the chances of me liking it are very slim."

We can't help but detect a certain purist streak in Galante – the very thing, perhaps, that made this unlikely success story possible in the first place. "I had given up on the idea [of success] a long time ago," he reflects. "Vampire Survivors is the first game I made just for fun. That might be the key ingredient for its success. Whatever I'm going to do next, and however I'm going to keep working on Vampire Survivors, will be for fun. If I move away from that idea, and if I start thinking about competitors that I need to keep an eye on, or that I need to investigate the market and make stuff specifically for them… That's not what I want to do. It's just not going to work."

Galante is not particularly interested in his game as a product. And, given the privileged position that Vampire Survivors has afforded him, he's keen to hold onto that purism as much as possible. "I don't want to start having to look around in order to try to maintain the success. The success was an accident. It's fantastic, it's beautiful – I'm very grateful to the players for that. But, again, that should not be the aim. Otherwise, we enter a completely different world – which I'm not keen on, honestly."


Goal Oriented: How do developers invent their own sports – even when they're not too fond of the real thing?

CATEGORIES
PC Gaming Xbox Series X Xbox One PS4 PS5 Nintendo Switch iPhone Android Mobile Gaming Platforms Xbox PlayStation Nintendo
Julian Benson
Julian Benson
Social Links Navigation
Contributor

Julian's been writing about video games for more than a decade. In that time, he's always been drawn to the strange intersections between gaming and the real world, like when he interviewed a NASA scientist who had become a Space Pope in EVE Online, or when he traveled to Ukraine to interview game developers involved in the 2014 revolution, or that time he tore his trousers while playing Just Dance with a developer. As well as freelancing for publications such as Wired, PC Gamer, and Edge, he's worked as Kotaku UK's News Editor, PCGamesN's Deputy Editor, and he launched and led GAMINGbible's Snapchat channel, curating the most significant gaming stories for an audience of millions of young readers.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
A shootout in Warframe: 1999
12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
 
 
Peak screenshot showing small characters on a cliff edge with a tornado in the background
Peak put friendslop on the map in 2025, but neither of its 2 studios expected it to blow up
 
 
A crop of the key art for Australia Did It, showing a group of mercenaries preparing to battle on top of a moving train - one has electric gauntlets, one has a massive bazooka and wears a skull mask, one has two revolvers, and another has a hazmat suit, gas mask, and a green energy weapon
"Stop trying to get us to make the next Fortnite or Destiny," says the dev of this odd reverse bullet hell tactics game
 
 
Minecraft
Survival games are more popular than ever, but are they more endangered than it seems?
 
 
Dead Space
"We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
 
 
Mewgenics
"What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks
 
 
Latest in Action Games
Bizarre Lineage codes
Bizarre Lineage codes (March 2026) for free Stat Point Essence, Rare Chests, and more
 
 
Kratos approaches Aphrodite's bedchamber in God of War 3
"The God of War sex mini-games were designed by women," which is why Aphrodite's bed looks "like a labia"
 
 
GTA 6
Some of GTA 6's big ideas are likely hiding in GTA 5, ex-Rockstar dev predicts – and you can look at GTA 4 to see why
 
 
Screenshot from Ratcheteer DX, showing a GBC-style cave with four pixelated characters finding warmth around a fire.
The Legend of Zelda-esque game mimics the GameBoy to GameBoy Color transition, goes from retro handheld to PC and Switch
 
 
Musashi examines the oni gauntlet with a confused expression in Onimusha: Way of the Sword
Not content with stopping the avalanche of AAA games Capcom teases even more unannounced games before April 2027
 
 
A crop of the MindsEye key art for a review header
"Overwhelming evidence of organized espionage": MindsEye CEO blames launch on "corporate sabotage" amid more layoffs
 
 
Latest in Features
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
LATEST ARTICLES
  1. Virtual Boy for Switch 2 sitting on coffee table with TV in backdrop displaying Wario Land gameplay.
    1
    I respect the Virtual Boy as a collectable Switch 2 gadget, but it’s not exactly a retro console remake
  2. 2
    Bizarre Lineage codes (March 2026) for free Stat Point Essence, Rare Chests, and more
  3. 3
    The Thrustmaster T248R is making me question where a sim racing wheel with no direct drive and no modular wheelbase fits in the market in 2026
  4. 4
    These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
  5. 5
    Pokemon fan artist alleges new Palworld clone Pickmon "stole one of my designs," saying "they didn't even try to change something and make it a bit less obvious"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...