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  1. Games
  2. Action RPGs
  3. Elden Ring Nightreign

Elden Ring Nightreign's map will sometimes see "large-scale changes" to terrain including procedurally appearing volcanos, forests, and yes, swamps

News
By Iain Harris
Published 10 February 2025

The FromSoftware tradition lives on

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Elden Ring Nightreign screenshot which highlights just how important co-op will be because of towering spider threats
(Image credit: FromSoftware)
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Elden Ring Nightreign isn't messing with a good thing, so you can expect some gnarly swamps to ruin your day and honor FromSoftware tradition. Lovely stuff.

Speaking to PC Gamer in magazine issue 405, director Junya Ishizaki shares that the map sometimes sees "large-scale changes to terrain in the form of procedurally appearing volcanos or swamps or forests."

"We wanted the map itself to be a giant dungeon, so players have the chance to traverse and explore a different way every time they play," he says. "You have to choose the boss you want to face at the end of the third day.

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"Once you've made that choice, maybe you have an idea of how you want to strategize against that boss, and this might change how you approach the map. We wanted to offer players that agency, to decide 'I need to go after a poison weapon this time to face this boss.'"

So there you have it, while Elden Ring Nightreign does throw in some roguelike and co-op elements to freshen things up, it doesn't dare go without offering a horrible ol' swamp that'll likely leave you greatly poison debuffed. You don't really see a FromSoftware game without a poison swamp, so why start now, I suppose?

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Elsewhere in his chat with PC Gamer, Ishizaki says that tossing some roguelike elements into the pot was a way of "condensing" the RPG experience down rather than "chasing a trend" – not that there's anything wrong with that.

Elden Ring Nightreign is due to release this year.

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Elden Ring Nightreign beta invites are apparently so in demand, scalpers are already trying to resell them for hundreds of dollars.

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Iain Harris
Iain Harris
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News Editor, Games

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.

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