Diablo creator rips into modern ARPGs for being all about "killing screen-fulls of things instantly," says Diablo 2's pacing "is great" and "that’s one of the reasons it’s endured"

Diablo 2 Resurrected
(Image credit: Activision Blizzard)

David Brevik, lead designer on the original Diablo game and the person most often credited for the ARPG series' creation, isn't a big fan of modern ARPGs.

Talking to VideoGamer, Brevik railed against the blistering pace of much newer ARPGs. Naturally, he didn't name any specific examples, but I mean, it's pretty obvious that he's referencing Diablo 4 and, perhaps, Path of Exile 2.

"I think that ARPGs in general have started to lean into this: kill swaths of enemies all over the place extremely quickly,” Brevik said. "Your build is killing all sorts of stuff so you could get more drops, you can level up, and the screen is littered with stuff you don’t care about."

"I don’t find that as kind of personal and realistic as like Diablo 2. The pacing on Diablo 2, I think is great," he said. "That's one of the reasons it's endured. I just don't find killing screen-fulls of things instantly and mowing stuff down and walking around the level and killing everything, very enticing. I just don't feel like that is a cool experience. I find it kind of silly."

CATEGORIES
Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.