No wonder Superman took so long – director James Gunn was as obsessed with Balatro as the rest of us: "I pretty much just catch up on work and read and play Balatro"

Zoomed in picture of a Balatro Joker plush.
(Image credit: PlayStack / Localthunk / Makeship)

Wondering why Superman took so long to make? It might have something to do with global productivity ruiner Balatro, the card-based roguelike that took over the gaming world and everyone's toilet breaks last year. (Seriously, watch out for pins and needles if you're playing on your phone.)

Superman director and DC Studios co-head James Gunn has been outspoken about his love for the indie hit over the last few months, to the point that he's talked about it again during the press run for Clark Kent's newest reboot.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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