The Division's gun experts explain how to make a game around the world

The Division started as an idea at Ubisoft Massive, but three more of Ubisoft's major studios ended up heavily involved with the project: Ubisoft Reflections, Ubisoft Annecy, and Red Storm Entertainment. Red Storm is where the Tom Clancy's video game brand began (it was co-founded by the late Mr. Clancy himself), and GR+ social editor Anthony Agnello and myself talked to two of its employees about how they contributed to this, ahem, Massive undertaking on GR+ Live.

"With the case of this project, Ubisoft Massive and headquarters were the ones who got together and said, 'alright, we want to do a Clancy RPG," Red Storm producer Tony Sturtzel explained. From there,Massive began work on The Division's impressive Snowdrop engine, and started reaching out to other studios like Red Storm as work on the game proper began.

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Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.