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  1. Games
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  3. Tom Clancy's The Division

After 27 years at Ubisoft, The Division boss Julian Gerighty leaves for Battlefield Studios while devs promise "an ambitious, unchanged commitment" to The Division 3

News
By Ashley Bardhan published 16 January 2026

"Long live The Division and Godspeed!"

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The Division
(Image credit: Ubisoft)
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Legendary Tom Clancy's The Division lead Julian Gerighty, who's worked at Ubisoft in some capacity since 1999, will soon leave the military looter shooter for Battlefield Studios under EA.

This move comes a little over a week after Ubisoft announced it would "improve efficiency and reduce costs" by closing its recently unionized Halifax studio, impacting 71 positions, and a month after Battlefield lead Vince Zampella's tragic death. About the major change, Gerighty writes on Twitter, "It's time for me to hang up my go bag (keeping the watch) as I go on another grand adventure."

"The Division future burns bright, and I can't wait for you to discover what the teams have been working on," he continues. "Long live The Division and Godspeed!"

Article continues below
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Gerighty joined Ubisoft studio Massive in 2014 as The Division's creative director, and in 2024, he assumed an executive producer role. In its own farewell post to Gerighty on Twitter, Massive decrees, "Once an Agent, always an Agent. We're thankful for everything you gave this universe. You'll always be part of it. Good luck."

"While we'll miss him, his mark will live on at Massive and we'll continue to bring the world he's been part of creating to our players for years to come." To this effect, Massive instructs fans "don't worry" – it still plans on making "an ambitious, unchanged commitment for the future with The Division 2, The Division 2: Survivors, The Division Resurgence and The Division 3."

The Division 3 lead says it's "shaping up to be a monster" game and Ubisoft Massive hopes it'll be as big as the first looter shooter.

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Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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