Control is getting a multiplayer spin-off ahead of a "bigger-budget" sequel
Condor will be 4-player PvE co-op
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Control developer Remedy is working on a new co-op spinoff set in the same world of weird fiction bureaucracy, and a proper new Control is now officially on the horizon as well.
Remedy revealed the news in a blog post titled "The Future of Control", which contextualizes a new deal it just announced with publisher 505 Games. The main announcement from the renewed partnership is Condor, a 4-player cooperative game which will take place in the world of Control and use its Northlight engine. PC, PS5, and Xbox Series X and S versions of Control have all been confirmed so far, though it sounds like work on the project is still pretty early.
"We get that there is going to be skepticism about multiplayer," Control franchise game director Mikael Kasurinen writes in the post. "But I believe we can create shared experiences without compromising the unique DNA of who we are, or the stories we want to tell. Yes, we need to re-think our angles, our techniques, our mindset, but we see it as an exciting challenge: What would a Remedy multiplayer game look like?"
Details are scarce on how Condor will play and who it will star, but Remedy shared an early piece of concept art which shows four agents waiting in line for processing at an office with a bloody body bag at their feet. We know Condor is four player PvE co-op, and there are four central characters here, so it looks like we'll be playing as a team of agents from the Federal Bureau of Control on assignments either in the field or in the depths of The Oldest House (granted, at some point it does become a fuzzy distinction).
Kasurinen wraps up the announcement by teasing "something ambitious." Remedy and 505 Games are also partnering to "to further expand the Control franchise with a bigger-budget Control-game," but it sounds like it will be even further out as their respective teams have only "outlined high-level collaboration terms" so far. In any case, it's exciting news, especially since Control now sits at the center of an expanded universe that includes Alan Wake, Quantum Break, and a ton of references to Max Payne (though not Max Payne himself, since his IP rights sadly don't belong to Remedy).
Alan Wake 2 is reportedly in line for development at Remedy as well, but the studio already has a lot of irons in the fire.
Weekly digests, tales from the communities you love, and more

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.


