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  1. Games
  2. FPS Games
  3. Call of Duty
  4. Call of Duty: World at War

Call of Duty: World at War - level guide

Features
By Xbox World 360_
Published 13 November 2008

Complete the game and win the war. Right here...

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Downfall
There’s little in the way of tactics involved in this level as it’s so chaotic. As always, never attempt to tackle each area head-on. Flank your enemies to the right and you’ll get clear shots. In the main room you need to take out the Germans below you, but there are too many, so concentrate on the Panzerschrek troops and the machine gunners until your buddies advance. Then go and join them. Once you’re upstairs and in the roof-dome, you’ll meet more resistance. Again, get rid of the rocket troops first, then sprint to the left of the map. There’s a series of offices here that you can move through to avoid the worst of the fire. Kill the last few and push outside to end the game.

Nacht der Untoten : Zombie Bonus Game

This is essentially survival. Every round you have more zombies thrown at you, and you have to stay alive. Two hits in a row and you’re dead. You can buy new weapons to keep the hordes at bay, and build barriers on the windows to give you time to find and kill them. Each barrier you repair gives you ten points. Each hit you score gives you ten points and every headshot is 100 points. There are various multipliers to pick up that give you abilities and bonuses. You can remove debris from either set of stairs for 1000 points or open the door with ‘Help’ scrawled on it for 1000 points. We prefer going upstairs first because there are better weapons up there. Remember though, once you open up an area the zombies can invade through it. Your grenades are topped up after each round.

Latest Videos FromGamesRadar+
Watch full video here:

Weapon locations and costs to aid in zombie survival:

Colt M1911
Free (starting weapon)

Kar98K - 200 points
To the left of where you start…

M1 Carbine - 600 points
Further left of where you start…

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Steilhandgrenade -250 points
Top of the stairs and turn left...

BAR - 1800 points
Far left corner of the top floor…

Sawed off Shotgun - 1200 points
To your right at the top of the stairs…

Trench gun - 1500 points
In the far right corner of the top floor, by the fire…

Scoped Kar98K - 1500 points
Inside the Grandfather clock, next to the Trench gun…

Double-barreled shotgun - 1200 points
At the far end of the basement room…

Thompson - 1500 points
Next to the double-barreled shotgun…

Random Weapon - 950 points
Case to left of the door in the basement room…

Nov 12, 2008

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