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  1. Games
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The Last of Us Part 2's Rat King was inspired by God of War, Bloodborne, and Inside

News
By Alex Avard published 16 October 2020

From Neill Blomkamp to Eileen the Crow, here's what inspired The Last of Us 2's Rat King

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(Image credit: Sony)
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Naughty Dog has revealed more about the inspirations for The Last of Us Part 2's Rat King boss fight.

Speaking to GamesRadar, the PS4 exclusive's co-game director Kurt Margenau confirmed that a number of sources informed the creation of the nightmarish Infected enemy, which is named after a real-life phenomenon where rats' tails get knotted together.

Read More

(Image credit: Naughty Dog)

The Last of Us 2's best moments are its quiet ones

"One big reference point for us was Neil Blomkamp's short film, Zygote," says Margenau. "If you look at that video, you can see that there's a lot of inspiration there. Inside is another one; the way the monster's arms touch a lot of stuff is just this inherently creepy thing. So we're aware of things like that, but we have to make it our own and do all the extra work that's needed to make it feel real." 

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  • The two protagonists in Reanimal walk through a dark train carriage surrounded by human skins strewn across the seating, with only a small light source to see - with the GamesRadar+ Big in 2026 frame "We wanted to make something darker", Reanimal's devs tell me: Without "the safety net charm of Little Nightmares"

The Last of Us 2's other co-game director Anthony Newman also confirmed that the section in which the Rat King's Stalker half splinters off from its host "was actually inspired by the Magni and Modi bossfight from God of War, where you had these two complimentary enemies - one with a fast weapon and one with a big slow weapon".

"The ending fight with the Stalker was inspired by Eileen the crow from Bloodborne," continues Newman. "I loved how in a game with bosses that were 20 stories high, the most challenging and brutal fight of them all was this person who is the exact same size as you. So that was something we were really interested in: how can we make an infected who isn't massive feel just as deadly?"

You can read the full interview about the making of The Last of Us Part 2's Rat King on GamesRadar+ now, which also includes conversations with Naughty Dog animation director Jeremy Yates and sound designer Anthony Beau Jimenez.

The Last of Us 2 tips | The Last of Us 2 map | The Last of Us 2 workbench locations | The Last of Us 2 training manuals | The Last of Us 2 weapons and gear | The Last of Us 2 Easter eggs | How long is The Last of Us 2 | The Last of Us 2 new game plus | The Last of Us 2 ending | The Last of Us 2 trading cards | The Last of Us 2 coins

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Alex Avard
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Alex is a former Features Writer at GamesRadar+, which once made him responsible for gracing the internet with as many of my words as possible, including reviews, previews, interviews, and more. Lucky internet!

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