Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Crimson Desert
Open World Games I played 6 hours of Crimson Desert, but it feels like I've barely scratched the surface of this RPG's open world
Ghost of Yotei gameplay showing Atsu sitting on her horse between bright pink cherry blossoms, looking at a distant fortification built against a mountain
Open World Games Best open world games to play in 2026 and completely forget real life exists
Red Dead Redemption 2 cheats
Red Dead Red Dead Redemption 2 cheats and every code available
GTA 6
Action Games GTA 6: Everything we know so far
A screenshot of Red Dead Redemption protagonist John Marston.
Red Dead After 16 years, Red Dead Redemption's John Marston actor completes Rockstar's epic Western, and breaks down crying
The new GamesRadar+ logo on a dark background adorned with crosses in orange and grey
Games The next generation of GamesRadar+ is here
Fable 4 screenshot showing the hero holding a sword and sitting next to a man clad in armor called Humphrey
RPGs Fable 4: Everything we know so far about the new Fable game
GTA 5 new
Action Games 25 Best Rockstar Games of all time, ranked
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
Roguelike Games After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
A woman in a space helmet stares at something off the screen in Arc Raiders
Action Games "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
A Vault-Dweller with a backpack looks at their Pip-Boy in front of the Vault door
Tabletop Gaming New Fallout solo RPG lets you go off the beaten track, no gamemaster or party required
Arc Raiders Cold Snap event
Third Person Shooters PvP is the reason Arc Raiders works – love it or hate it, even Embark's design lead says it "adds the spice"
Arc Raiders characters with shotgun and revolver
Third Person Shooters Arc Raiders players make a plea to Embark: don't let PvP in trios poison your solo "aggression-based" matchmaking
Arc Raiders best weapons
Third Person Shooters "Will this blow up the server?": Arc Raiders players are so good at killing Arc that Embark eyes ways to "escalate" PvE
Arc Raiders screenshot of a helmet lying in sand
Third Person Shooters Arc Raiders dev teases 2026 roadmap, and maybe some new maps "even grander than what we've got now"
  1. Games
  2. Action
  3. Red Dead
  4. Red Dead Online

Rockstar details the future of Red Dead Online: "we are only just getting started!"

Features
By Josh West published 8 August 2019

OXM Exclusive: Rockstar North's Rob Nelson looks back on the launch of Red Dead Online and outlines plans for the future

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

(Image credit: Rockstar Games)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

If there's one thing that Rockstar Games is keen to emphasise right now, it's this: Red Dead Online is here to stay. Perhaps that should come as no real surprise, given how the online frontier has continued to grow and evolve since its debut back in November – not to mention how much of a commanding presence its contemporary counterpart, GTA Online, has held in the industry in the last six years. 

Rockstar spent the better part of Red Dead Online's earliest months working with the community of players that has formed up around the game to sand down its rough edges. The studio poured its energy and resources into improving the vitality of the servers and to stabilise what it already had in place. Now, just three months after Red Dead Online shed its 'beta' moniker, Rockstar is working quickly to expand the variety of options available to any and all would-be outlaws as it begins to lay down the foundations for what comes next. 

Rob Nelson, the co-studio head of Rockstar North, knows how hungry we are for more of Red Dead Online, and he's only too eager to oblige. "We intend to keep the game fully active and support it for the foreseeable future," he tells GamesRadar's sister publication, Official Xbox Magazine. "It took over a year for GTA Online to truly become the game it is today, and while we don't intend to take that long with Red Dead Online, we are only just getting started! We're excited about where the game goes from here, but we are still at the beginning. The future is full of surprises…"

You may like
  • Red Dead Redemption 2 Red Dead Redemption 2's enigmatic spider web puzzle is the first thing that's gotten me genuinely excited for GTA 6
  • Cyberpunk 2077 screenshot showing Judy smoking a cigarette on the rooftop, with a vista of Night City illuminating the background behind her 5 years after Cyberpunk 2077, CD Projekt Red reveals why Night City as the "main antagonist" created an irresistible RPG
  • Fallout 76 screenshot with a GamesRadar On the Radar overlay Fallout 76 has become a living world that connects every point in the series – within reason

Reflecting on the launch of Red Dead Online

(Image credit: Rockstar)

"We watch as much of what the community creates and plays as we can," Nelson tells OXM, as part of the extended interview found in issue 180 (on-sale now!). "We always want to know what people are saying and how they are playing the game. Our primary goal is to make sure we are looking at the feedback from the community – what they're enjoying and not enjoying, and trying to see how they push our ideas in new directions." 

This attitude is clearly reflected all throughout Red Dead Online, particularly in how the game has evolved and grown in the months following its launch. This really is just the beginning; the foundation for a multi-year expansion process. Rockstar is eager to continue experimenting, working to find ways to best express the unique qualities inherent to the core Red Dead Redemption fantasy. It wants to find ways to expand its cooperative and competitive content. And it wants to do it without diluting the role-playing elements that sit at the heart of the Red Dead Online experience.

Read the full interview in Official Xbox Magazine

(Image credit: Future)

This interview came from Official Xbox Magazine. To read all of Rob Nelson's thoughts on the future of Red Dead Online, pick up a copy of OXM #180.

If you've ever fancied yourself a sharply-dressed bounty hunter, intrepid collector, or dedicated Trader – but lack the confidence to wear cowboy boots and wide-brimmed hats out in the wild – Red Dead Online is angling itself to be the online arena to let you embrace those timeless fantasies. Of course, the implementation of that idea is far easier said than done. The truth is, there isn't a template to create this type of experience, not really. 

While GTA Online is a true global phenomenon, there's only so much of its model that Rockstar could directly replicate when it set out to construct Red Dead Online in tandem with Red Dead Redemption 2. GTA Online and Red Dead Online are, after all, very different experiences at a very fundamental level. "Having those experiences [developing GTA Online] to draw from definitely helped us create the foundations of [Red Dead Online], but it did not drive our overall approach. We always knew Red Dead Online was going to head in a different direction, because it's a different world with a different pace and a different scale. You experience it in a different way."

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Nelson does recognise that GTA Online helped Rockstar steer clear of falling into some familiar pitfalls, which is perhaps one of the reasons Red Dead Online is seeing faster iteration than its direct predecessor. "Six years of creating content for GTA gave us a strong set of pillars or stakes in the ground to lean on when we needed to, whereas we had to find our way in the dark with GTA Online. Some of the fundamental things that we learned the hard way on GTA Online were fresh in our minds, so it gave us a structure to work from in terms of how to handle missions, how to do co-op gameplay in a certain way, and so on. GTA Online was a great point of reference to have for things that we could do, but also things that we didn't want to do."

A "different approach" was needed for Red Dead Online

(Image credit: Rockstar Games)

One of the fundamental differences between GTA Online and Red Dead Online is in the depth and scope of their worlds, and the type of experience offered within. Red Dead Online is designed for slower and more deliberate play, a reflection of the type of systems-heavy and role-play-centric experience seen in the sprawling Red Dead Redemption 2 campaign. GTA Online, on the other hand – much like the core fantasy offered up through Grand Theft Auto 5 – is tightly focused around embracing chaos, making cash flow, and looking good while doing it; that experience doesn't translate from a bustling metropolis to dusty old frontier towns. "In GTA Online, we almost instantly made you a multi-millionaire with large scale content like yachts, and so then it's hard to take a step back from there. Then we said, 'now you could own a business, and that could make you money'. That's also great for players, but you can't step back from there either; you just have to go bigger, bigger, bigger."

For Red Dead Online, Rockstar recognises the need for "a different approach" to help lean into the fact that it is "a smaller, more hand-to-mouth world". That doesn't mean you'll never be rich in the wild, wild, west, only that it'll require a little more perseverance to succeed. By starting at the beginning of your story in Red Dead Online, Nelson says that Rockstar can "make each step forward slightly smaller but have those steps mean more to the player. All the while, you are growing more connected to your character and their experiences in the world."

You may like
  • Red Dead Redemption 2 Red Dead Redemption 2's enigmatic spider web puzzle is the first thing that's gotten me genuinely excited for GTA 6
  • Cyberpunk 2077 screenshot showing Judy smoking a cigarette on the rooftop, with a vista of Night City illuminating the background behind her 5 years after Cyberpunk 2077, CD Projekt Red reveals why Night City as the "main antagonist" created an irresistible RPG
  • Fallout 76 screenshot with a GamesRadar On the Radar overlay Fallout 76 has become a living world that connects every point in the series – within reason

(Image credit: Rockstar)

"We always knew Red Dead Online was going to head in a different direction"

Rob Nelson

"You can have a business," he continues, "but we won't make it a business where you're running a railroad just yet – but instead it's a business that you're operating out of your camp. The principles of any business are the same anywhere, whether it's a big business or a small one, so let's apply what we've learned to a smaller business and then we'll figure out how we can expand that business over time."

Of course, content that would support an endeavour such as running a railroad company is still a ways off. Right now, Rockstar is preparing to drop its next big expansion to play, which sees the introduction of dedicated roles, and working out which content isn't resonating with players. On that latter point, Nelson points to the recent player-versus-player Showdown series as an example. "[It] wasn't as popular as we'd liked, at least at first. We love playing PvP, it's fun to make and fun to play and we get great ideas for larger concepts for the game from those modes. We like playing against other players and it's very hard to get AI that's going to be as good or as unpredictable as another player. But it also turns out that players are sometimes annoyed by that because other players play so well and can be so evil!"

Dealing with griefers and expanding play

(Image credit: Rockstar Games)

Griefing is something Rockstar is no doubt keenly familiar with now, given the way in which certain players approached the open-world antics of GTA Online and Red Dead Online. It's something Rockstar is getting better at mitigating, but it recognises that much of this is in the hands of the players themselves – that Red Dead Online is becoming a better place to play in as the players settle into the type of experiences they want to have in this online world. "Part of this is the general desire from players to be able to role- play and exist on your own, and not have to just get in there and mix it up with people, but to be left alone to play their own way," Nelson says. 

"We have already seen major changes to the way people play since the last update – there is already less griefing as people start inhabiting characters of their own volition, even before we have implemented the Roles. Once we started making the changes that we made with the last update, the Showdown series seemed to be more well-received as part of the game's mix because people understood that it wasn't our focus, it was part of the menu, but it wasn't the sole direction that we were going to go."

Ultimately, Nelson continues, it's all going to take time for Red Dead Online to really settle into its rhythm – to create a world that players don't just want to play in, but really exist in. "It takes time to create real, quality considered structure, and we knew that some of that time had to take place once the game was live in the world and being experienced by millions of players. We can have ideas about how games will be received but given the time, we can look at it and go, what are we missing? What elements of the single-player feeling do we need to bring over into Online? It's not a one-to-one translation, but we want to know what aspects of the game, what feelings and experiences resonated with people. Then we try and bring those over, but you need to overhaul it and do it from the ground up for an online space using the content and ideas you made in single-player as a foundation for it, but you have to rebuild it."

The clearest instance of this is going to arrive in Red Dead Online in the next couple of weeks. As Rockstar introduces clear and defined roles to the game, further encouraging players to embrace the fantasy of living in the American wilderness. 

What will defined roles bring to Red Dead Online?

(Image credit: Rockstar Games)

Rockstar is kickstarting its endeavour to further refine the role-playing elements of Red Dead Online by introducing three roles to the game. The decision to introduce these came as a direct result of Rockstar analysing the reaction from players to the beta phase of Red Dead Online. Nelson says that there were three key wants from the communities: better balancing, a stronger connection to your character, and ponchos!

"We agree, these are all things we need to deliver and intend to deliver," Nelson continues. "We are very excited to build on what we have and just keep going. The online portion of our games is very rewarding in the way that it allows us to continue building on what we have. Players have wanted to feel like there are ways to feel more connected to their characters and the addition of Roles will not only give players different paths to follow, but it will help make players feel like they are creating individual experiences in a world they share with others."

Will the map expand in Red Dead Online?

(Image credit: Rockstar Games)

Will the map change and expand, as it has done in GTA Online? Rob Nelson hasn't got a definitive answer, but he says that there are a number of options open to Rockstar. "Possibly, to one extent or another. You might have seen the approach we have taken with adding new kinds of content to GTA Online, adding new areas for players to access like The Diamond Casino & Resort or the missile silo and underground in The Doomsday Heist. There’s a range of possibilities."

Are you looking for high-stakes action? Then you'll want to spend time a Bounty Hunter. Interested in exploring and experiencing different aspects of the environment? Then you should choose to be a Collector. Want to experience what it would be like to create a business in this rough and ready world? Then the option of embracing the role of Trader is there. You'll be able to invest time into all three of these roles – in both solo and cooperative play – although the more you invest into any given role will see you earning rewards such as "unique clothing, weapons, and other items" a little faster. Dedication and specialisation pay off in Red Dead Online. 

Still, players needed to be free to choose between all three roles – that was important to Rockstar. "Being able to dip in and out of these roles as you progress will help players create their own story, and the rewards you are earning along the way will help show other players how far along you are on each path," Nelson says. "We want Red Dead Online to be filled with things for a player to do on their own or with other people, and we want to give players a sense of progression that they can identify with, but there's always going to be lots of action and craziness in that structure as well."

The introduction of these first three roles is Rockstar's first step in better embracing the RPG elements of Red Dead. That isn't to say that Red Dead Online is going to transform into an MMORPG overnight. Only that the online-side to play will better reflect the core-strengths inherent to the campaign as time goes on. "The game will definitely evolve to allow people to role-play more, but when we talk about role-playing, it's more in line with what we tried to do with the story of Red Dead Redemption 2, which is that we want you to inhabit a character. We want you to feel more connected to that person and the things that that person is connected to. In this case, it's your horse or your camp or your weapons, and ultimately the world itself."

The future of Red Dead Online

(Image credit: Rockstar)

Of course, this is only the beginning. These three roles aren't quick-fixes, but the start of what's to come in the future. Rockstar doesn't view these as all-encompassing, but foundational. Each of these roles has been established around expansion, with plans to grow and evolve them in the coming months and years. It is, ultimately, the community that will shape what it means to embody each of these roles. 

They are three core Western fantasies, after all. Evolution is inherent to each of these roles. Does the honourable Bounty Hunter become a respected lawman and does the dishonourable equivalent become a feared desperado? Can the successful Trader expand their businesses and move from selling wares from the back of a cart to a storefront in one of the towns? This is all in the future for Red Dead Online – we really have seen nothing yet. 

(Image credit: Rockstar Games)

"We are trying to bring the world of Red Dead Online as close to the level of immersion and interaction of Red Dead Redemption 2 as we can"

Rob Nelson

"One of the biggest challenges I think we face is trying to create an experience that allows people to truly role-play in a non-linear way, while still feeling a deep sense of connection to their character and the world that they inhabit," Nelson says. "It means we can give players more agency and freedom, but without being able to structure the experience as much [as we can in single-player], how do you still make it meaningful?"

That's what Rockstar is trying to figure out, and the introduction of roles is the first step towards this on a long and winding road. "It's a fun challenge to continue to blur the lines of narrative and non-linear, open-world gameplay in a multiplayer space," Nelson concludes. "We are trying to bring the world of Red Dead Online as close to the level of immersion and interaction of Red Dead Redemption 2 as we can. With each update, we should get closer to that goal. We are constantly working to improve every aspect of the game."

Head here for more on the Cyberpunk issue of OXM feature the full Rob Nelson interview. Find out where to buy OXM near you with this store finder. Don't fancy walking to the shops? Get OXM delivered directly to your door every month, with some great savings on an OXM print subscription.

CATEGORIES
PC Gaming PS4 Xbox One Platforms PlayStation Xbox
Josh West
Josh West
Social Links Navigation
Editor-in-Chief, GamesRadar+

Josh West is Editor-in-Chief of GamesRadar+. He has over 18 years of experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.

Read more
Red Dead Redemption 2
Red Dead Redemption 2's enigmatic spider web puzzle is the first thing that's gotten me genuinely excited for GTA 6
 
 
Cyberpunk 2077 screenshot showing Judy smoking a cigarette on the rooftop, with a vista of Night City illuminating the background behind her
5 years after Cyberpunk 2077, CD Projekt Red reveals why Night City as the "main antagonist" created an irresistible RPG
 
 
Fallout 76 screenshot with a GamesRadar On the Radar overlay
Fallout 76 has become a living world that connects every point in the series – within reason
 
 
GTA 6
Open world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitive
 
 
Halo: Combat Evoled screenshot showing a grunt running away from an explosion in the sand
The head of Xbox Game Studios on Developer Direct reveals, multiplatform strategy, and hard lessons learned from 2025
 
 
Avowed
"RPGs can be divisive": Obsidian chats all things Avowed – how it overcame the Skyrim comparisons, why there's no Baldur's Gate 3-style romance, and what's next for the 2025 gem
 
 
Latest in Red Dead
A screenshot of Red Dead Redemption protagonist John Marston.
After 16 years, Red Dead Redemption's John Marston actor completes Rockstar's epic Western, and breaks down crying
 
 
Red Dead Redemption 2
Red Dead Redemption 2 fan accidentally deletes his fiancée's save file, pays Arthur's actor to apologize on his behalf
 
 
Red Dead Redemption 2
Red Dead Redemption 2's enigmatic spider web puzzle is the first thing that's gotten me genuinely excited for GTA 6
 
 
Red Dead Redemption 2
Red Dead Redemption 2 is now a "legally distinct" Pokemon RPG thanks to one creative modder
 
 
Red Dead Redemption 2
Red Dead Redemption 2 players almost solved a puzzle hidden for 7 years before finding they missed the actual start
 
 
Best games like Red Dead Redemption 2
Red Dead Redemption 2 developer never thought the newly uncovered mystery would be found, says it's "absolutely wild"
 
 
Latest in Features
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
Glen Powell as Becket in How to Make a Killing
How to Make a Killing is Glen Powell's latest mid-budget movie, and I hope he never stops making them
 
 
LATEST ARTICLES
  1. Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
    1
    These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
  2. 2
    Pokemon fan artist alleges new Palworld clone Pickmon "stole one of my designs"
  3. 3
    Mortal Kombat 2 star joins in with Street Fighter movie beef after Game Awards dig because he "loves a good rivalry"
  4. 4
    Project Hail Mary review: "Large scale sci-fi with tons of heart"
  5. 5
    My favorite budget Switch 2 headset just got a makeover for Mario Day, and it's pretty super

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...