REPO
The latest REPO articles from GamesRadar+
Latest about REPO
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Year in ReviewFrom Skate to 2XKO, why wait when you can already play the best early access games of 2025
By Alan Wen Published -
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NewsREPO is adding cosmetics, and they can only be unlocked by playing the dang game: "If you happen to love microtransactions, I'm going to disappoint you deeply"
By Austin Wood Published -
NewsCo-op horror game REPO gets a new arachnophobia setting as devs say "sorry" to the spider haters, plus plenty of new bug fixes and balance changes
By George Young Published -
NewsREPO dev semiwork is going dark for a little bit after a "crazy" October leading up to the big monster update: "We'll be back very, very soon"
By Jordan Gerblick Published -
NewsIndie horror hit REPO's "Monster Update" lives up to its name by being absolutely huge, with 10 new freaks to contend with
By Scott McCrae Published -
NewsREPO dev says its big monster update turns it into more of "a proper horror game" and "reinvigorates the entire gameplay loop"
By Jordan Gerblick Published -
NewsREPO's monster update just got a lot more monstrous as devs reveal new "tumble-grab" feature that coincidentally lets you "twerk enemies to death" and just might "break our game"
By Jordan Gerblick Published -
NewsREPO devs "want to be a bit more secretive" with the next big update, threatening to unleash a load of new monsters at once: "Some will be there to make your life a living hell"
By Jordan Gerblick Published -
NewsREPO devs blown away by world record level 10 speedrun ponder adding "official speedrun seeds" – "I know that Lethal Company did"
By Dustin Bailey Published -
News"REPO has changed forever": Semiwork finally releases its first major update and celebrates with the co-op horror game's best discount yet
By Liv Ngan Published -
NewsREPO's "weird" new museum map will have "tons" of verticality and laser alarms you'll have to "Mission: Impossible" your way past
By Jordan Gerblick Published -
NewsREPO devs apologize for teasing cosmetics we'll never get, confirm other cosmetics are actually coming and "old levels will get updated" eventually
By Anthony McGlynn Published -
NewsREPO and Schedule 1 receive the highest honor an indie game can possibly get outside 2 seconds in a Nintendo sizzle reel: Geoff Keighley telling the world they're outselling some genuine AAA juggernauts
By Ali Jones Published -
News"I want him to be my dad but I also want him to go away": REPO devs are losing it a little bit, but have cool new features for Update 1 and "are very excited to see how you might break the game"
By Jordan Gerblick Published -
News"One day we were crossing our fingers for rent money and the next we had millions of players": REPO devs get candid, say the game "literally made semiwork as a studio survive" and insist future updates won't take so long
By Scott McCrae Published -
NewsREPO devs say "we've heard your feedback" and you can chill a bit: the Museum is "not finished," and the difficulty's going up with "Moon Phases" because "the game needs to keep up with you"
By Issy van der Velde Published -
NewsREPO's "most powerful weapon" yet is a cannon that turns the cart into a tank, and this thing's friendly fire is absolutely going to destroy relationships
By Ashley Bardhan Published -
NewsREPO devs "always take a look at glitches that become popular or even mods" as a sign of what needs changing in the game, starting with a response to the "dearly missed" health glitch
By Dustin Bailey Published -
NewsREPO is making a big change to Overcharge "that makes the game harder every 10th level" and it won't just be "a gimmick for no reason"
By Scott McCrae Published -
NewsREPO dev has been joining and questioning players "incognito, in secret, through the random matchmaking" in the big update beta
By Kaan Serin Published
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