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Splinter Cell dev says the Chaos Theory team "couldn't have gotten more out of the hardware if we wanted to," thanks to a "paradigm shift" fueled by the original Xbox
By Ali Jones published
News The OG Xbox kicked off its own mini-generation

"We had failed as designers": Splinter Cell: Chaos Theory director says developing the original stealth game was "very difficult," but that it drove Ubisoft to do "much, much better"
By Ali Jones published
News "By the time we encountered the problem, we had no plan and no time to address it"

Assassin's Creed Hexe director and Far Cry 2 veteran says he "would not, and could not" work as hard as he did on Splinter Cell ever again
By Ali Jones published
News Clint Hocking has a much better work-life balance now

6 years before Batman: Arkham, Saints Row developer Volition kept working on a stealth Batman game even after its original idea got scrapped for being worse than GTA 3
By Ashley Bardhan published
News Volition's Batman was the blueprint

Jurassic Park: Survival – Everything we know so far about the new Jurassic Park game
By Josh West last updated
Guide Here's everything you need to know about Jurassic Park: Survival, an upcoming horror-survival game that gives "monster" a very specific meaning

Skin Deep review: "A genuinely stellar immersive sim, replete with chaos"
By Joe Chivers published
Review

Death Stranding movie director has done his research and played the game and Metal Gear Solid, but Hideo Kojima won't let him play the other entries in the series
By Issy van der Velde published
News I wonder why?

Hideo Kojima says Solid Snake's "silent 'tough guy'" personality in Metal Gear 1 was the result of technical limitations
By Catherine Lewis published
News Kojima says that "games still couldn't speak" when he entered the games industry
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