Assassin's Creed: Valhalla has been worked on by 15 different studios
Expect some very shiny axes and photo-realistic beards in Assassin's Creed: Valhalla
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Ubisoft Montreal has revealed that they've so-far worked with 14 co-development studios on Assassin's Creed: Valhalla. To put that into context, 10 studios (7 under Ubisoft) helped develop the sprawling Assassin's Creed: Odyssey (via GI.Biz).
The open-world Assassin's Creed franchise has always been ambitious and expands in scope with each release, but 15 separate and distinct studios working on a single game is nonetheless startling.
Just after the viking-themed Assassin's Creed: Valhalla was announced in a lengthy livestream, the studio shared the following message to Twitter: "Exciting! An immense congratulations to our studio warriors for all the good work and passion building to that reveal. We’d also like to thank the 14 co-dev studios all around the world. You know who you are, and we’re thankful for your dedication! Skàl!"
The tweet also seems to confirm that Ubisoft Montreal is the studio heading up development on Assassin's Creed Valhalla.
Until Thursday's big trailer reveal, we have only precious few details about the next Assassin's Creed game. We know it's called Valhalla, it's about vikings, and based on the game art just revealed, there could be some sailing in the gameplay. Regardless, a massive timesink of an RPG is just the thing we all need in the age of social distancing, so it's somewhat encouraging to hear so many studios have their hands in this one.
If you're looking for something you can play right here and now, these are the best games of 2020 (so far). This might end up on the list later this year, find out why after checking out our pre-order Assassin's Creed Valhalla guide.
Weekly digests, tales from the communities you love, and more

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.


