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  1. Games
  2. Action Games
  3. Assassin's Creed
  4. Assassin's Creed Mirage

Assassin's Creed Mirage brings back Unity's parkour, Ubisoft says

News
By Jordan Gerblick
last updated 16 September 2022

The Assassin's Creed based in Baghdad borrows a number of features from older games in the series

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Assassin's Creed Mirage
(Image credit: Ubisoft)
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Assassin's Creed Mirage will feature parkour mechanics inspired by the 2014 game Assassin's Creed Unity, Ubisoft says.

Speaking to Arab Hardware (translation via PCGamesN), Assassin's Creed Mirage lead producer Fabian Salomon described a couple of ways the upcoming stealth game hearkens back to the Assassin's Creed of yesteryear. When asked specifically if the upcoming stealth title will bring back Assassin's Creed Unity's parkour mechanics, which are often considered the best in the series, Salomon replied in the affirmative.

"This is our absolute goal indeed, we are seriously trying to reach this level with Mirage, and since Baghdad is dense as I mentioned, we want the players to enjoy their time in the city through parkour, which was and still is one of the important pillars on which we based the gameplay in Assassin's Creed Mirage."

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Assassin's Creed Mirage has been described as a return to the series' roots, so it's no surprise to hear it borrows from older games in the series. As such, Salomon also said it'll see the return of Assassination Contracts, which were absent in the most recent entry, Assassin's Creed Valhalla.

The more linear, stealthy Assassin's Creed will launch sometime in 2023 and take players to the busy streets of 9th century Baghdad, with a comparatively linear story starring Assassin's Creed Valhalla's Basim. And just in case you're wondering how in the name of Ragnarök you're going to find the time for Mirage with so many other Assassin's Creed games on the way, Ubisoft has confirmed that the former will only take around 15-20 hours to beat.

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Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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