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  1. Games
  2. Adventure Games
  3. Anthem

All the Anthem fixes in the Day One Patch are now live

News
By Sam Loveridge published 20 February 2019

Treasure chests opening, SSD vs HDD, audio dropouts and more

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(Image credit: BioWare / EA)
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Update: EA and BioWare have put out a full list of all the changes coming in the Anthem day one update, which has gone live a bit early as of right now,, and it is extensive. The biggest tweaks and improvements were already laid out in the original version of this story which you can read below, but based on further play experience for the Anthem review-in-progress, we can note at least one more big one: replacing the missing primer/detonator icons for several pieces of gear. If you haven't played yet, trust us, keeping tabs on all your primers and detonators is important.

Original story: It's always nice to see a developer reacting so quickly to all the community feedback, and in the case of the various Anthem problems, I doubt anyone at BioWare is getting any sleep right now. The team are busy working away on patching out several of the major bugs in the game, and are all over social media working to inform players exactly what's being worked on. This includes general performance improvements for all platforms, such as smoother frame rate, fixed hitches and so on too. 

So here's a roundup of the biggest fixes that should arrive in the Day One Patch on the official release date of February 22:

Latest Videos From
Watch full video here:

1. Changes to the Tomb of the Legionnaires Challenge

If you've been playing Anthem over the past couple of days, you'll know the now almost infamous Anthem Tomb challenge that asks you to tick off a load of freeroam activities, including getting a certain number melee kills, multi-kills and even opening 15 Anthem treasure chests. Well, you'll be pleased to hear that BioWare is working on a few workarounds for this mission, including the idea that progress for these challenges will start tracking earlier, meaning you'll earn progress towards the challenges starting at level 3, as explained by BioWare on Reddit. Apparently this is a fix that's been actually pushed out now. 

We just pushed a small update which adjusts when the tomb challenge opens up. Allows folks to progress from level 3 and should fix those who got blocked due to an earlier crash.February 19, 2019

Plus, if you're having issues with the challenge right now, there are a few fix workaround to try:

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1. If you gained access to one of the Legionnaires Tombs but there is no interaction on the Tomb, please restart freeplay and make your way back to the Tomb.

2. If your journal is telling you that the challenges are complete but the Tomb door doesn't open as it should, please go to the Challenges section of your journal and check that the challenge criteria is completed. In some cases we have seen the journal display misleading information at this step. Completing the challenges as they appear in the challenge section should allow access to the Tombs.

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2. Fixing the invisible enemy problem

If you've ever been shot by an enemy that takes a while to actually appear, this is a problem that's happening to a lot of players. It's to do with the streaming, and is worsened if you have a slower or fuller hard drive. 

A few bugs which are improved in Day 1 (thread)1. Getting shot by invisible people. This is streaming related. Especially on slower/full hard drives. Patch makes it much better.February 16, 2019

3. Crashes connected to Fort Tarsis conversations

If you're noticing crashes when trying to talk to people in Fort Tarsis, this is another thing that will be fixed with the Day One patch. Apparently it's linked to faction point accrual. 

4. Never completing loading screens

The number of loading screens in Anthem can be ridiculous, and it's even worse when they don't ever complete. Apparently this is much rarer than it was in the demo - and I must admit it hasn't happened to me in the full release - but is something that will totally be removed with the Day One patch. 

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  • A screenshot of a Helldiver pointing to the camera in the Helldivers 2 Super Earth Escapes video. Helldivers 2 patch overhauls Major Orders with Galactic Campaigns, adds new biome, and more
  • Arc Raiders character grimacing Arc Raiders patch fixes the Rocketeer sound, and stops Trigger Nades from dealing 300% damage
Our verdict so far

Read our updated Anthem review in progress

5. Audio disappearing

Audio dropping out for anyone else? Anthem just ain't the same without the smashing of Javelin metal and the brap of guns. Thankfully those audio drop issues are going too. 

4. Audio disappearing: pic.twitter.com/Bb1CQ57AYcFebruary 16, 2019

6. The treasure chest opening issue

Ah the treasure chests. Once the bane of my life, are now just a sweet loot drop. But for those of you coming to them fresh this Friday, February 22, you'll be pleased to hear that ticking off the opening a chest challenge will no longer be limited to the one who actually opens the chest itself. 

"Opening chests (counting challenges) will have a large radius. If anyone in your squad opens it, you should get credit for the open," said BioWare Lead Producer, Michael Gamble on Twitter. 

7. Issues with HDDs

Some players have noticed issues with streaming and loading data when playing Anthem from a HDD rather than an SSD, so this is something that's being looked into with the Day One patch. That'll be very handy for users who aren't running the game from an SSD, for example, anyone with a HDD plugged into their Xbox One or PS4 for game storage. 

Day 1 patch has some optimization for 5400/7200 rpm and/or fragmented drives. Obviously we can’t expect everyone to have SSD’s, so this is on us to make better. Period. And we will continue to. https://t.co/9eRB94fcb7February 17, 2019

Anthem tips | Anthem microtransactions | Anthem ember locations | When does Anthem come out?  |  Anthem treasure chest locations | Best Anthem Javelins | Anthem Hidden Places| Anthem tomb challenges | How to level up fast in Anthem | How to get Anthem multi-kills

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Sam Loveridge
Sam Loveridge
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Brand Director, GamesRadar+

Sam Loveridge is the Brand Director and former Global Editor-in-Chief of GamesRadar. She joined the team in August 2017. Sam came to GamesRadar after working at TrustedReviews, Digital Spy, and Fandom, following the completion of an MA in Journalism. In her time, she's also had appearances on The Guardian, BBC, and more. Her experience has seen her cover console and PC games, along with gaming hardware, for a decade, and for GamesRadar, she's in charge of the site's overall direction, managing the team, and making sure it's the best it can be. Her gaming passions lie with weird simulation games, big open-world RPGs, and beautifully crafted indies. She plays across all platforms, and specializes in titles like Pokemon, Assassin's Creed, The Sims, and more. Basically, she loves all games that aren't sports or fighting titles! In her spare time, Sam likes to live like Stardew Valley by cooking and baking, growing vegetables, and enjoying life in the countryside.

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