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Mass Effect 3: Final release-countdown brings extended “Take Back Earth” trailer and Avatar items

So by now you probably know that, having teased the new “Take Back Earth” spot with a miniclip last week, EA's big Sunday reveal was itself just a teaser for this, an extended trailer for the March 6 blockbuster. The new version's pleasantly paced-out with plenty of heroic slo-mo, but there's also further hints that... yep, that creepy-looking sunflower girl is totally dead. RIP, creepy-looking sunflower girl.You will be avenged.

If you need some retail therapy to help you get through the next couple weeks (or deal with the passing of the creepy-looking sunflower girl), Microsoft's also got plenty of new ME3-themed Avatar gear on sale in the Xbox Live Marketplace. Whether you choose to kit your Avatar out in Mass Effect fan-threads or some costumes from the game itself, rest safe in the knowledge that all these items carry the blessing of the only website to combine videogame news and culture with cutting-edge fashion advice.

It's a hard job that doesn't take holidays, but we like to think we're making a difference.

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Mass Effect 3

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26 comments

  • gilgamesh310 - February 22, 2012 2:44 p.m.

    "If they could wipe a planet in the blink of an eye, there wouldn't really be any way to stop them. And thus there would be no game or plot. Furthermore, in the first game a single reaper took a lot of effort to bring down, but it was possible. And again, while it was powerful, It didn't wipe out the citadel in seconds either, now did it? Lastly... It's a trailer, pretty sure they aren't going to show you the entire forces, arsenals and weapons that will be used to stop the reapers. " The blink of an eye was an exagerration. But I would expect an armada of them to have little trouble wiping out the earth quickly enough. They were made out to be completely unstoppabele in the first game. In ME 2 they we saw them in a more vulnerable light but it was still assumed that they would have little trouble conquoring the galaxy. Sovereign still took an enormous amount of firepower to bring down. There will more than likely thousands of them assaulting the earth, so if Shepard is to spend the majority of the game arsing around the galaxy fighting cerberus goons and socialising with other aliens there should hardly be much of the earth left by the time any sort of a fleet is rallied. Are the reaoers only going to attack one planet at a time as well? It seems like it would take them a very long time to wipe out all sentient life if that is the case. They just seem like rather generic robotic enemies at this stage, with their Metal Gear Rex like lazer beams. In one trailer it showed femshep beating one of them with one blast from some orbital strike weapon!
  • winner2 - February 22, 2012 2:13 p.m.

    As long as you can get it on with some other well rendered character, people will be happy in the end. Guarantee it.
  • gilgamesh310 - February 22, 2012 7:41 a.m.

    @YOZ, yep, Im not very happy with the outcome at all.
  • FOZ - February 22, 2012 6:23 a.m.

    I don't get it. Bioware spent all that time hyping up their big scifi universe, Mass Effect set it all up with that huge codex and the Citadel and everything, and then... we got Mass Effect 2. Which, even with gameplay improvements, was essentially a scifi cover shooter, and not any sort of space adventure. It used alien characters (Thane in particular) to tell human stories, which is just a waste. Mordin was by far the most interesting character. But now we're at Mass Effect 3, and the series is culminating in... saving Earth... from giant aliens. Probably by spending half the game fighting humans (Cerberus). Does anyone else think this series is a missed opportunity?
  • BladedFalcon - February 22, 2012 8:42 a.m.

    Mass Effect always have told Human stories, ever since the beginning. The focus has always been on humans thriving on a universe filled with other Aliens. And even since the beginning, most of the aliens themselves are very humanoid and have very human traits, the ones that are less human never taking a very prominent place in the story or your team. And since the first game, the entire plot arc has been centered on the threat of the reapers and their invasion. Considering they have already attacked the Citadel, the most logical place for the main battle to take place in order to raise the stakes is Earth. Which, being hundreds of years later, should still feel very different and interesting to explore, it's not like they are showing it as we currently are or have been. It's only a missed opportunity if the series ever promised you anything beyond a mainly human focused narrative, and it never has. The protagonist has always been a human, fighting for mainly human interests. In the first game it was to gain a human specter and empower themselves in the council, and in the second was to save human colonies from abductions. I don't really get why could you have expected anything different here.
  • FOZ - February 22, 2012 9:33 a.m.

    No, it wasn't. The point of the first game was stopping Saren and saving the galaxy, because that's what I CHOSE. The point of the series was CHOICE, NOT getting a human Spectre or advancing humans. That was Udina and Ashley's agenda, not Shepard's. I chose, in Mass Effect, to make my Shepard tolerant of aliens and give Ashley shit for being so paranoid. So, my Shepard regularly said things like "The whole galaxy is in this together," and "we need to help each other." Of course Mass Effect 2 threw all of that away, none of your choices meant anything, and the entire plot was practically a filler arc (imagine if Empire Strikes Back had revolved entirely around Vader's Fist as the villain, and all Vader did was make idiotic threats) about saving humans. The individual stories for each mission could be pretty good, but they didn't tie into the main plot. None of the investigating what Saren is doing, just jumping through hoops to recruit people. Shepard even makes a joke about how nobody ever just agrees to come with him. And I mentioned Thane because they didn't even try. A morally dubious career that gets his family hurt, and himself estranged from his only son? Really pushing the envelope there, Bioware. I'm not even going to talk about literally half of the characters having parent/ father issues. Aside from Mordin and the genophage, none of these stories require aliens or even scifi to be told. It's not surprising that some people accuse Bioware of using the same basic plots over and over again since Baldur's Gate. These trailers could be substituted for countless movies. If these were a movie, and not Mass Effect 3, if it didn't take place in an established universe, who the hell cares? What separates this trailer from, you know, Independence Day? And why does it matter if it's Earth? It could be the turian or asari homeworld, and would that make the stakes lower? No, it really shouldn't. Just because Shepard is human, and the player is human, we have to make the game revolve around humanity, make them so damn special that it throws away any notions the first game had entirely? If Bioware wanted to make a series about long-standing choices, to create a sci-fi universe where your choices have a MASSIVE EFFECT (yeah, remember that it wasn't just a name for technology? there's a reason the series was named mass effect), then don't ignore the players' choices and morals, don't make humans the focus of the entire series, and don't force players all down the same route. tl:dr: Bioware screwed up bad. An expansive sci-fi series about choice became a 3rd person action game with some RPG elements, about saving Earth with slightly differing dialogue choices and a half-baked morality system.
  • BladedFalcon - February 22, 2012 11:49 a.m.

    It's funny how your reasoning is so heavily flawed and contradictory from the very start. You never saved the Galaxy in the first game because you CHOSE to, no matter what choices you make during the game, it all boils down to fighting Saren and Sovereign at the end. Even if you're renegade, you still end up treating humans and aliens the same, using them for the same purpose, and always having the same outcome. So no you never really had a CHOICE, not like you want to make it sound, anyway. The choice system in the first game worked exactly the same as it did in the second game. Most of the choices are flavor text with a few missions that change slightly in outcome at the end, and may make a few ripples into the next story, without never changing the overall story. This isn't something ME2 did, it's something ME1 did exactly the same. So again, you're giving the first game credit it never fucking had in the first place. And the threats they've faced in every single game do affect to every race in the end, but it's MAINLY focused on humans, even in the first game. A big part of the beginning revolves around you becoming a specter, and in the quest to stop Saren, Aliens ended up being more of a extra hoop to hop over, than being part of the fight. (Your squadmates being the exception of course, like in the second game as well.) And even your squadmates had human subplots as well. (Wrex: I need to recover a family armor! How very... Alien of him *rolls eyes*) ME2's side-quests might not the most original things ever, but are at least fer better developed than the ones in the first game. It's in this game where I got to actually care more about Garrus or Tali, because the entire game is far more character driven. The plot of ME2 only counts as filler if you never get to care or find value into the stories of the character that make up the story. Look, I have to get back to work so i can't finish detail to detail to what you've said right now, I might later if needed be. But basically, you're giving the first game way too much credit to begin with. Yes, it felt more impressive because it's the game that created it all. But the characters weren't that developed, and bitch all you want about it, but the gameplay was very rough around the edges, and it was never a truly open world or an RPG like you fandumbs love to bitch about. Main missions worked in the exact same way than in ME2, and the side-quests all boiled down to either spin aimlessly in circles in the mako around samey world with couple of collectibles. Or shoot bad guys in the same 3 or 4 recycled bases. At least ME2 did a good job in making every stage and level and side-quest feel different. So maybe the series didn't progress in the direction YOU wanted it to. That doesn't make ME2 actually bad, get over your nostalgia and over-hyping of the first game. Or better yet, go play it again and see how it was a good game, but never by far the CHOICE driven, expansive universe you claimed it to be. Not any more than ME2 is at least.
  • FOZ - February 22, 2012 12:18 p.m.

    I didn't say it was choice-driven in the way you interpreted it. I'm saying my Shepard picked dialogue choices indicating he was saving the galaxy because that's the kind of guy he is, not for humanity's glory or to save humans exclusively. Obviously I don't think the game is open-ended or open-world or anything. It doesn't change the way the game progresses, but ME2 forces Shepard, no matter what he was doing in the first game, to focus on saving humans. That's the main goal of the game. And I think that's a hell of a step down from saving the galaxy. Again, I'm talking about Shepard's personality, and how ME2 contradicted what happened in the first game, NOT acting as though Mass Effect fulfilled all its promises. Mass Effect 2 took major choices, as dramatic as saving a formerly extinct species, and turned them into cameos. I'm seriously doubting the damn rachni will have that much of an impact in ME3 other than contributing to this bullshit "galactic readiness." The first game was human-focused? How? There was a human colony in one of the main story missions, Eden Prime was the catalyst for the story, but Noveria had nearly every race on it. Virmire was about artificially-created Krogan. Ilos was a Prothean planet. And then you saved the Citadel. I'm not really seeing how this is nearly as human-focused as "Stop the aliens who are targeting humans exclusively" or "SAVE EARTH." Really? You're going to take THAT away from Wrex? Because you're ignoring the character's ENTIRE MOTIVATION. What a strawman. Wrex thinks his race is going extinct, and he's one of the few Krogans passionate about preventing that. He provides a ton of exposition on the Krogan. That's a more compelling storyline than "gotta save my son/ kill that guy who betrayed me/ go through puberty." The armor was just a minor personal issue, not his entire damn character like Thane's family. I played Mass Effect on PC December 17, 2010. I have the Steam gift email. I first played Mass Effect 2 on December 26 2010. I had no hype for either game when I played them, and I don't think I developed a highly-nostalgic attachment to ME1 in the 10 hours between the last time I played Mass Effect and the first time I played Mass Effect 2. I also replayed Mass Effect after beating Mass Effect 2, twice in fact. I don't beat games once and then ignore them. I've played Deus Ex, the Fallouts, I can see what a choice-driven game is and I'm not even going to hold up Mass Effect as any sort of paragon of them. I'm saying that the series completely blundered on the whole "choices span whole series" thing, and that the first game had a promising setup for them to do so. I can't exactly criticize the first game for its predecessors failing to capitalize on its ideas.
  • FOZ - February 22, 2012 12:39 p.m.

    I'm not saying just "Oh gosh, Mass Effect 2 is such an inferior sequel." I'm saying it needs to know what the hell it's doing. They introduced not only a new character, Thane, but made him as an entirely new SPECIES, and used him to tell a story that would literally have been no different than if he were a human. And yet the fantastic characters, like Mordin, who changed an entire species, or Legion, who gives insight into the Geth with frankly some of the best writing in the game by far, only get one sidequest to explore their character. Why can't that quality of writing and events as significant as the genophage and the Quarians vs. Geth extend to the other events in the game? Instead we got a crew of humans, some of whom happen to look like aliens, and a rather flat plot about some aliens capturing humans to puree them into a Reaper, which frankly, makes absolutely no sense. Unless the galaxy sure had a lot of giant shrimp that the Reapers used to make Sovereign and Harbinger. Bioware isn't focusing on the conflicts I and many other players want to hear. I'm not even expecting a satisfying conclusion to the rachni, the genophage, or the Geth. I guess it's somewhat excusable given that these are only trailers, albeit trailers obviously more focused on cinematic bullshit about Earth being shot by lasers or Shepard giving asinine lines about "survival." But I just don't believe Bioware will have the focus to make Mass Effect 3 satisfying in any plotline other than "Shepard saves teh earth."
  • BladedFalcon - February 22, 2012 2:23 p.m.

    Hold on a sec... How are Shepard's actions in ME2 contradictory? The entire reason as to why the universe was in danger in the first place, was because of Sovereign and the reaper threat. The entire abduction of human colonies in ME2 is linked to the reapers, a threat that, by the way, everyone else refused to acknowledge save for Cerberus and Shepard. It's not that Shepard turned into a human-lover-only all of a sudden, simply that the reapers were now targeting mainly humans, and it was Shepard's obvious priority to stop them and find out why. Now, okay, i can get why the reapers wanting to create a humanoid reaper based on their DNA would sound weird, stupid even. But well, not only this haven't been entirely explained yet, but there has been a theme going on about it even since the first game. The husks are reaper technology, appearing since the first game, and it already tells you something about how they do like to mess with an organic lifeform's genetic make-up. And well, the entire fact that the reapers hibernate for millenia, waiting for organic species to thrive instead of just flat out wiping them out every single time tells me that they do that precisely because they need those organic lifeforms to reproduce. They are called "reapers" for a reason. I mean, it makes enough sense to me, and mainly what I am saying is that this isn't a plot-line Bioware pulled out of it's ass, they clearly had thought of that since the beginning. And yes, I admit I went too hard on wrex, but note that i wasn't exactly knocking on the Krogans, but more on the fact that the sidequests, even character related ones were kinda pretty "meh" in the first game. And, like you said, there are plenty of pretty awesome storylines in the second game. Now, actually, I agree with you about what you've said about Mordin and Legion. (Because actually, they happen to be my favorite characters of the series so far.) And how to an extent, those plot-lines are far more interesting than the main story of ME2 or likely ME3. But well... I still think Bioware has made a good enough job of paying enough attention to these little side-stories fleshed out enough. Like how Mordin's and to an extent, grunt's storyline successfully followed up the Geno-phage issue. And from the demo alone, i think it's clear it's going to be continued on this game as well. So, okay, I think i get your point. It IS disappointing that a lot of the side stories are far more interesting and appealing than what the larger plot is. However, what what the series is, I still think it's been pretty enjoyable enough, and done a good job of actually acknowledge what has happened before. yes, perhaps the big choices you've made in the first game haven't really been fleshed out well enough, but at least they acknowledge they happened and do have a concecuence, even if it's not deeply felt in the main game's plot. Iunno, I guess in that sense I'm just alright with the direction they are going, so long as they don't suddenly forget or write off characters or plotlines, I think I can stand it as long as they give a logical enough conclusion to all those things, such as the Geth-Quarian Conflict, the genophage and such. They might not be the main center story issues, but I still want to think they will be properly followed up and concluded in this game, just as they WERE followed up and reasonably addressed in ME2.
  • FOZ - February 22, 2012 2:39 p.m.

    Not that Reapers harvest lifeforms, since that was pretty much implied in Mass Effect. But that it LOOKS human, and then EDI suddenly just knows Reapers look like the species they're made from, frankly that doesn't make sense. The Reaper didn't have to look like a human. It made the final boss unintentionally hilarious, a giant T-800 that plays peekaboo, but it's also going to bring up some inconsistencies with Reaper design in ME3. Unless, again, the universe had a lot of flying shrimp that the Reapers previously harvested.
  • BladedFalcon - February 22, 2012 3:15 p.m.

    Okay, fair enough, you DO have me there. There is no real reason for the reapers to adopt the form of the life-form they are consuming. Then again, when specifically talking about humans, or a humanoid species, I CAN see them wanting to have more mobility in their limbs... Of course then that raises the questions as to why they look like shrimps in the first place, considering the protean appeared to be humanoid as well... So yeah, not gonna go challenging that point. Though again, the reapers do seem to have a thing about making life-forms retain some form of themselves when they get converted. And hell, don't care if it makes sense or not, but those reaper versions of the alien races look AWESOME. (Specially the Turian looking ones... C'mon, you can't deny those types of enemies are cool ideas XD)
  • FOZ - February 22, 2012 4:17 p.m.

    There's even a Turian Reaper. It's called Sinistar.
  • BladedFalcon - February 22, 2012 4:31 p.m.

    I HUNGER. RUN RUN Good one... though seeing how Sinistar looks like a wolf or something... wouldn't a Vorcha reaper make more sense for him? (Not really.. but still XD)
  • gilgamesh310 - February 22, 2012 4:07 a.m.

    Surely it will take more than a squadron of ships to stop the reapers. They are meant to by nigh on indestructible beings. I would have expected them to wipe out the earth in the blink of ane eye, not give Shepard the opportunity to rally the forces of the galaxy which will probably take the majority of the game. What about all the other planets in the galaxy that the reapers need to destroy. It would take them forever to wipe out all sentient life at the rate they are going at.
  • BladedFalcon - February 22, 2012 8:17 a.m.

    If they could wipe a planet in the blink of an eye, there wouldn't really be any way to stop them. And thus there would be no game or plot. Furthermore, in the first game a single reaper took a lot of effort to bring down, but it was possible. And again, while it was powerful, It didn't wipe out the citadel in seconds either, now did it? Lastly... It's a trailer, pretty sure they aren't going to show you the entire forces, arsenals and weapons that will be used to stop the reapers.
  • GreasySTEVE927 - February 23, 2012 10:17 a.m.

    Sovereign didn't wipe out the Citadel because that wasn't his purpose there. And he was only destroyed because his shields went down when Saren was killed.
  • BladedFalcon - February 23, 2012 11:04 a.m.

    Yes, he didn't want to destroy the Citadel, he just went there to take a cup of tea with the Council, I'm sure. Perhaps not total destruction, but his plan definitely was an invasion at least, and a takeover of the citadel. And Saren's death definitely helped, but he was still getting damage before he croaked, they are definitely powerful, but not invincible to conventional weapons, is what I'm saying.
  • Fox_Mulder - February 22, 2012 12:46 a.m.

    I like me the look of multiple Makos rolling into battle :)
  • martin-rodriguez - February 21, 2012 10:27 p.m.

    MOAR!! If rendered and paced this well, this would make for an epic movie

Showing 1-20 of 26 comments

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