Cut a man to ribbons in Kingdom Come: Deliverance's first person sword fights

If you're looking for another first-person, medieval adventure in the same vein of Skyrim with a touch of Mount and Blade's combat, Kingdom Come: Deliverance might be right up your alley. Developer Warhorse is Kickstarting a completely open-world, single-player RPG set in Medieval Europe, but the interesting thing is, the creators have gone into hyper-realistic detail in several aspects of the gameplay.
Taking part in sword fighting, weapon crafting, and social interactions puts you in direct control over every sword swing, your crafting techniques, and ability to ruin a relationship by being a complete jerk (if you want to). The combat system is extremely intricate. You'll be able to target specific areas of the body (torso, arms, head, etc.) and attack from several directions, while simultaneously attempting to time deflections and answer back with counter-attacks. The confrontation I saw felt extremely intense as the player exchanged blows with his foe, but that was just a one-on-one duel. Eventually, you'll take part in massive siege battles which will have dozens of enemies and allies fighting to storm castles with siege engines and ladders.
Also, suppose you wanted to stop by a blacksmith and sharpen your sword. In Kingdom Come, you'll actually have to sit at the sword-sharpening wheel and hone the edge (which you can completely ruin if you don't use the grinder correctly). Similarly, apothecary takes on a Cooking Mama feel. After you gather up the proper ingredients for a recipe, you will actually have to "cook" the potion by adding the right ingredient at the right time. The depth of Kingdom Come's gameplay seems incredible. I can't wait to get some hands-on time to get an even more in-depth look at this fresh medieval world.
Check out the following slides for more information and images.

The armor system allows you to completely customize your look with multiple layers of clothing/armor.

Many years ago, Lorenzo Veloria was a Senior Editor here at GamesRadar+ helping to shape content strategy. Since then, Lorenzo has shifted his attention to Future Plc's broader video game portfolio, working as a Senior Brand Marketing Manager to oversee the development of advertising pitches and marketing strategies for the department. He might not have all that much time to write about games anymore, but he's still focused on making sure the latest and greatest end up in front of your eyes one way or another.
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