Welcome to Cloudtown
Cloudtown is my floating Fallout 4 settlement above the Red Rocket gas station. Perched on puffs of pure impossibility, it comprises a Power Armour hanger, a nifty hover-house full of all the things Im too proud of to scrap, a relaxation lounge (a sofa on a balcony), and a horrible, open-air dormitory for all the settlers who cant pathfind their way around the place, and just warp into bed when I'm not looking. Cloudtown is crap. I spent hours upon hours making this thing and then went on the Internet for a few minutes, where I discovered that the rest of the world is full of genius fake-world architects who make me look like a child building things out of Jenga rods and my own spit. Don't agree with me? Here are all the creations that made me feel awful about myself.
N.B. I've tried to include only settlements made without cheats or mods meaning, theoretically, you could pour days of your life into recreating them but I can't promise some sneaky types haven't slipped through the net.
Let's start simple lots of people have spent lots of time simply trying to turn back the nuclear clocks by recreating what once stood. The most obvious (and popular) candidate is the Castle, once known as Fort Independence. As TornadoAP here demonstrates, using the concrete foundation blocks (found, improbably, in the wood section of the settlements menu) is the way forward, and fills the gaps rather nicely. In fact, concrete foundations are probably the most important settlement element going they're one of the few objects that are allowed to clip into the ground, meaning you can use them to even out gaps caused by undulating terrain.
The Castle Complex
And here's what happens when you fill in the rest of the Castle. ThisIsNotKimJongUn has made a fortress of the fort, reinstating the artillery, setting up enough turrets to cut through a Raider army and making the whole place self-sufficient. Best of all, see that little balcony inside the tower built around the radio mast? That houses a fully-stocked bar (that no Settler will use because the boring denizens of the Wasteland never take time off). Speaking of radio masts, they usually signal how high you can build, meaning settlements with extra-large antennas can be built taller than others it's worth looking out for before you start spending scrap on some doomed skyscraper. Outpost Zimonja is a good place to start for those with high ambitions.
Some have complained that Fallout 4 doesn't feel quite as free as its predecessors. Others have quit complaining and just built stuff that reminds them of the old games. Tenpenny Tower was pivotal moment for most people playing Fallout 3, but Grindolf spits on its memory with this gaudy, multi-level affront to the horizon. With a different theme on every one of its nine floors and, as its creator states, a definitely deliberately-placed Brahmin-stuck-in-a-door decoration, its quite the creation and probably one of the simplest and most satisfying settlements on this list to remake yourself.
Greatness in Greygarden
For pre-made beauty, there aren't many settlements better than Greygarden, which incorporates a stretch of elevated highway into its building space. But thats not to say it doesn't take hard work to make the most of it, though. RuxConk has made a two-tier town, using the greenhouse to make for a functional, well-protected base that produces the bulk of the resources, while the highway holds a windmill-strewn metal palace. Incidentally, you'll notice the use of the wooden bridge piece as stilts another useful prop that can clip into any floor as far as you need it to.
Spectacle Island Pier
Spectacle Island comes with the games largest building area and, apparently, its highest built limit, meaning its one of the most versatile locations going. Exonar has gone outwards instead of upwards, building a seaside shanty town complete with a nostalgic, no doubt toxic, high-rad pier. Spectacle Islands one of the tougher settlements to unlock (and don't read on if you consider an explanation spoiler). You have to travel to a sunken ship, flip a switch, then either fight an onslaught of Mirelurks (including a Queen and, possibly, a Legendary Deep King) or run to the nearby radio tower and activate a pulse that scares them off. Worth it, though.
Jamaica Plain Market
Sometimes, you just want a bit of Old World charm, which is why _atsu turned Jamaica Plain into a lovely little urban town centre, hustling and bustling like you'd hope for. It's a properly planned town, rather than a loose collection of shacks huddled around a big phallic symbol made of light panels like everyone else makes. For me, the triumph here are those strings of light bulbs, lending the whole place a Christmas feel. The creator agrees apparently getting the notoriously fickle placement right took about three hours per four wires worth of bulbs. I won't be doing that, then.
Red Rocket Bar and Grill
Some of my favourite builds are where players have just committed to an ideal, rather than trying to make as much as possible. Where I saw a floating impossi-town, Time_for_Stories saw a homely restaurant, and made a genuinely inviting place of the early game gas station. Its the attention to detail I love here. Al fresco and interior dining areas, the Mutfruit plants used to give it a garden feel, the statue on the stairs. I would eat here, if I didn't know it was definitely selling Bloatfly tartare and staffed by people whose arm might fall off into my sandwich.
Power Armour Hanger
Another in the series I like to call, People Who Had My Idea But Way Better, Thanatos- also saw the Red Rocket roof as the perfect place to store power armour. Except I built a sort of pokey bunker, and they made an enormous, multi-level showroom with space for 58 separate suits. It's sort of disgusting how well thought-out this is, from the circular metal pieces giving each station an escape pod vibe, to the toolboxes next to each one letting you store broken parts. Be right back, I'm just burning my settlement down.
Comic Book Store
RockKincaid went to the trouble of finding every single stat-boosting comic book in the game its only right that they honour the rags of yesteryear with an appropriate resting place. In classic nerd fashion, the shop has every magazine stored by title, which I appreciate. It's also got a pop culture memorabilia section, with Bobblehead storage, plus the Silver Shroud and Grognak costumes on display, making this the new prime destination for thieves and people with ponytails.
It takes an unfathomably large amount of power to use the lightpads, not to mention some very specific resources, and even then you have to connect to terminals to get it to work as you want it to. What I'm saying is that making something like 4chan_r9ks tribute to the land of the free takes an enormous amount of incredibly tedious work. So, you know, kudos. Nice treehouse in the background there, too.
In the Dog(meat) House
How selfish that we all think of how best to make settlements for our own gain? I know my Sole Survivor is committed to creating a better world for all of the Commonwealth's nicest people, so why haven't I followed Hookatores lead? I stuck Dogmeat out in the Sanctuary rain they went all in and made the little guy a home for his house (which looks better appointed than my actual bedroom, by the way). This is by far my favourite of the lot. Magic.