Warhammer 40,000: Dawn of War 2

They’ll need every bit of firepower they can get, because the battlefield of the Warhammer 40K universe is a brutally violent place, and never has it been more graphically or beautifully rendered than in Dawn of War II. Using a modified version of the Essence engine that powered Company of Heroes, Relic has created strikingly detailed characters and environments and significantly amped up the carnage. The new take on ranged combat is more realistic and more deadly than in the first game. DoWII expands on the advances made in CoH, such as an emphasis on using environmental cover and tactics rather than out-producing and overwhelming your enemy. Caught out in the open, your troops will quite literally be shredded to pieces by an entrenched opponent, but even the best position won’t make you invincible; cover can be demolished with grenades, circumvented with a flanking maneuver, ignored with flame throwers, or rushed by melee-specialist units.

The first Dawn of War game proved that you didn’t need to be versed in the mythology of the Warhammer 40,000 universe to have a blast playing in it. With the second, Relic plans to weave that same joy of carnage into some compelling concepts aimed at revitalizing the real-time strategy genre itself. Relic’s own exceptional track record has set the bar almost impossibly high, but from the polished look the game has to it already - a year before its scheduled release - it appears the team has every intention of clearing it.

Jun 6, 2008