Spider-Man: Miles Morales photo mode trailer has so, so many options

Spider-Man: Miles Morales photo mode
(Image credit: Insomniac Games)

The latest Spider-Man: Miles Morales trailer is dedicated entirely to photo mode, and it may secretly be the best advertisement for the game yet.

The trailer focuses exclusively on what you can do with the new and improved photo mode that's available in Spider-Man: Miles Morales, and the answer is a whole hell of a lot. Simply by pausing the game and selecting the photo mode option from the menu, you can start positioning the camera just right, changing lens details, and swapping through your unlocked suits for just the right look. You can even drop your own custom light sources into the world exactly where you want them and tweak their color and luminosity.

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Spider-Man PS4 had some best-in-class photo mode features when it first arrived, and it's wonderful to see that Insomniac Games is continuing to push that aspect of the game forward with this followup adventure - and looking better than ever on PS5.

Maybe you're not in the mood to play Photo God with a long list of world- and camera-altering settings. You'll still have plenty to play around with in the form of fun stickers and frames, which you can quickly apply to punch up or recontextualize a scene. The one that puts your photo on a laptop next to Spider-Cat, the official bodega guardian of Harlem, is obviously the best.

Spider-Man: Miles Morales is available now on both PS5 and PS4 - and the PS5 box features some lovely reversible cover art that pays tribute to Miles' comic origins.

If you want to play Spider-Man: Miles Morales on next-gen, be sure to check out our guide on where to buy a PS5.

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.