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  1. Games
  2. RPGs
  3. Skyrim

Skyrim team diary podcast launches with over 40 gorgeous pieces of concept art

News
By Tyler_ Nagata published 28 October 2011

See how concept art made the transition from paper to the game

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

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CATEGORIES
PC Gaming PlayStation Xbox Platforms
Tyler_ Nagata

Today, Bethesda has launched the first installment of the Skyrim team diaries. In addition to over 40 pieces of gorgeous art, you’ll also find the team’s first podcast, Completely Blue Sky: The Concept of Skyrim, featuring concept artists Ray Lederer and Adam Adamowicz. Check it out for a behind-the-scenes perspective of how an epic project like Skyrim begins - and see the transition from concept art to in-game visuals in the brief video montage above.

The Elder Scrolls V: Skyrim launches worldwide on November 11, 2011 for the PC, Xbox 360, and PlayStation 3. While you’re waiting to master your dragon shouts, be sure to check out the 63 amazing things we saw and did in Skyrim preview.

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  • Atsu riding her horse in Ghost of Yotei with the black bars disabled Ghost of Yotei's art director wanted the RPG to look like a "living painting," but the detail required stresses even me out: "When the wind blows, the trees know how strong the wind is"
  • The Elder Scrolls III: Morrowind Morrowind lead explains origin behind the third Elder Scrolls RPG's journal and how his initial concepts could've "been the foundation of something cool" – but "never got made and shouldn't have been made"
  • The Elder Scrolls V: Skyrim screenshot showing the an armored man wielding a shield in front of a raging dragon, holding back against the creature's fiery breath Skyrim's longevity shocked Bethesda devs as the RPG was thriving "still, ten years later" thanks to its unique open world: "By all rights, a year later, some other game should have eclipsed it"
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Atsu riding her horse in Ghost of Yotei with the black bars disabled
Ghost of Yotei's art director wanted the RPG to look like a "living painting," but the detail required stresses even me out: "When the wind blows, the trees know how strong the wind is"
 
 
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Morrowind lead explains origin behind the third Elder Scrolls RPG's journal and how his initial concepts could've "been the foundation of something cool" – but "never got made and shouldn't have been made"
 
 
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Skyrim's longevity shocked Bethesda devs as the RPG was thriving "still, ten years later" thanks to its unique open world: "By all rights, a year later, some other game should have eclipsed it"
 
 
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