JJ Abrams needs to take a nap: Why I'm worried about the Portal movie

We get it, JJ. You’re a geek. A nerd. You have been well and duly accepted as one of us.

Now just… go take a little siesta.

Ever since the news resurfaced that JJ Abrams would be helming film adaptations of Portal and Half-Life, I’ve been stewing, trying to figure out why the development irritated me so much. It’s partially that I don’t think either game needs to become a movie. But I found that what really ticked me off is that I don’t get why Abrams feels he has to be the one to do them.

It’s certainly not that he’s untalented. The man’s track record in creating intricate worlds and compelling characters speaks for itself. Lost, Felicity, Super 8, Fringe: all projects that show a real gift for science fiction storytelling.

But lately, Abrams has become more than just a savvy sci-fi creator. He’s far outgrown niche status and is now teetering on the kind of Hollywood ubiquity that could start turning people off.

The first issue is one of uniformity. Abrams, king of the lens flare, has a visual look that forms the bedrock of his directorial projects. Ditto for his writing voice. That’s how it goes for any creative person, and there’s nothing wrong with having a personal style. The problem is that as prolific as Abrams has become, his style could become the default for how any and all sci-fi should look.

From his interviews leading up to the release of his first Star Trek movie, Abrams made it clear that he wasn’t a Trekkie. Yet he still decided it was a totally reasonable thing to dive headlong into the existing canon and muck it around. Abrams’ take on the Trek world dismissed so much of what made that property special – its philosophy, its characters, its idealized representation of the future – and turned it into a run-of-the-mill action movie set in space. It was a blatant disregard for the original concepts underpinning the TV shows and felt like a slap in the face to many fans.

Now Abrams turning his remake attention to games with the pair of beloved and critically acclaimed Valve titles. He’s been talking the talk about how much he loves Half-Life and Portal, so maybe he really has some vision for how to make them into a cinematic experience. But the trust has been broken once; who’s to say he won’t hurt us again?

So, JJ, I ask you why? Why must it be you to shoulder the responsibility of all the geek adaptations? I think you’re too creative to fall into the remake machine. Even your latest producer project, Westworld, is a redo of an old concept. An excellent one, yes, but it’s still treading old ground.

I’m glad you want to put your considerable clout and finances behind other people, other equally creative but undiscovered people, who are trying to tell their own sci-fi stories. Keep racking up those producer credits on projects you really believe in. But quite frankly, I want to see you come up with your own new thing. So take a nice long nap. Get whatever weird and wild ideas are bouncing around in your brain down on paper and then onto the screen. And sleep on it before you move into yet more projects with existing worlds and passionate existing fan bases, and make sure that you really, really, REALLY think that’s a good idea.
 
And don’t you dare screw up Portal for me.

Anna Washenko
Freelance Writer

Anna is a freelance writer who has written for the likes of GamesRadar, Ars Technica, Blizzard Watch, and Mashable. She's also created games as part of various game jams. Anna likes games about solving puzzles and/or shooting things. She wishes she could trade zingers with GLaDOS and have beers with Garrus Vakarian in real life.