Call of Duty: Warzone dev hints at reducing lens flare

Call of Duty: Warzone Season 3
(Image credit: Activision/Raven Software)

A Call of Duty: Warzone dev has suggested a lens flare fix might be on the way.

Just below, Call of Duty: Warzone lead visual effects artist Reed Shingledecker commented on an article over the weekend, which claimed players were struggling with the lens flare produced by the sun on the Verdansk 84 map. Shingledecker reacts to the news with some surprise, before confirming that he can pretty easily "tone down" the lens flare produced by the sun if needed.

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It's a nice little bit of community outreach and feedback from the Warzone VFX artist. In subsequent tweets, Shingledecker talks to Warzone players about the issue and confirms that he'll be looking into the issue. Replies to Shingledecker's original tweet above confirm that the lens flare caused by the sun in Warzone really is an issue for many players.

However, Shingledecker is quick to remind everyone that he doesn't have the power to change the entire lighting structure of the Verdansk 84 map in Warzone. While suggesting that lighting feedback itself can be sent directly to developer Raven Software, the artist does confirm that it's well within his power to change the lens flare caused by the weather.

Just last week, Warzone got a pretty hefty update with the arrival of two iconic 80s movie action stars: John McClane and Rambo. Additionally, Die Hard's Nakatomi Plaza has been implemented on the Warzone map, replacing the Broadcast Tower region, and it didn't take long at all before players had figured out how to crack open the three safety deposit boxes and make off with the loot hidden within. Turns out Call of Duty players are quicker robbers than Alan Rickman's gang.

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Hirun Cryer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.