BioShock 4 seemingly using the next-gen Unreal Engine 5
Epic's Unreal Engine 5 could be propping up Cloud Chamber's game
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
BioShock 4 could be using the Unreal Engine 5 according to a new job listing.
The recruitment advert for a Senior Gameplay Programmer at Cloud Chamber, where the upcoming BioShock 4 is being developed, mentions Epic's Unreal Engine 5, specifically that the candidate "work within Unreal Engine 5 adapting existing systems and building new technology in order to fulfill the project’s technical needs and creative goals." (via OpAttack)
This would certainly seem to point towards BioShock 4 being developed using the Unreal Engine 5. You might recall that the game engine was first debuted by developer Epic Games over a year ago, where it used the forthcoming PS5 to demo a stunning desert landscape, which wowed developers and fans alike watching around the world.
Since then, Epic has opened up the Unreal Engine 5 to developers in early access form, which was announced just last week. A new PS5 and Xbox Series X gameplay reel was published using gameplay constructed through the Unreal Engine 5, and it looked downright stunning. Plus, developers could even make the robot featured in the demo dab using the famed Konami code.
Right now, a tiny number of games are actively using Unreal Engine 5 for development, including Senua's Saga: Hellblade 2, and developer inXile's next game after Wasteland 3. If this new job listing from developer Cloud Chamber is to be taken at face value, then BioShock 4 could be joining that very short list of games using the next-gen engine.
Over the last six months, tiny details about the new BioShock game have been hinted at. For example, one job listing pointed to the new game having a Fallout-like dialog system, and another job listing hinted at BioShock 4 pivoting to an entirely open-world game.
There's a lot we still don't know about BioShock 4, including where it'll be set in particular, and from the text pertaining to the Senior Gameplay Programmer "adapting existing systems," it seems like it's still a few years away from launch at best. Be sure to head back to GamesRadar to find out more about our next trip to the BioShock universe.
Weekly digests, tales from the communities you love, and more
For more on what we can expect from the next entry in the BioShock series, head over to our interview with Cloud Chamber head Kelley Gilmore for more.

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.


