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Final Fantasy 7 Remake director was surprised that we were surprised Part 3 is being made in Unreal Engine 4: "I never imagined it would become such a hot topic"

News
By George Young published 26 February 2026

"It became quite the topic online"

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Final Fantasy 7 Rebirth
(Image credit: Square Enix)
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Naoki Hamaguchi, director of the Final Fantasy 7 remake trilogy, says he's surprised by how fans reacted to the news that the trilogy finale would be developed using Unreal Engine 4, rather than the more recent Unreal Engine 5.

In an interview with Automaton, Hamaguchi explains he was unaware that people were so invested in the team's choice of engine for the Final Fantasy 7 Finale. "After I mentioned in another interview that we would continue using Unreal Engine 4 for the third game, it became quite the topic online, and it made me realize anew how much interest people have in that side of things," he says.

The director, who has worked on the series since Final Fantasy 12, admits that Unreal Engine 5 does have distinct advantages over its predecessor. "What makes Unreal Engine 5 groundbreaking compared to Unreal Engine 4 are two features: Lumen, its lighting system, and Nanite, which allows you to portray dense graphical detail." Hamaguchi says. "These represent the current trend in graphics pipelines, and of course, such pipelines are important to us as well."

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  • Final Fantasy 7 Rebirth screenshot showing Aerith, a young woman with long fair hair and a flowing white gown, singing with her arms spread wide Final Fantasy 7 Remake Part 3 director says PC is the "highest-end gaming" platform and the "foundation" for development
  • Final Fantasy 7 Rebirth trailer screenshot showing a young woman in a green ceremonial dress dancing, a determined look upon her face as she smirks while staring ahead Final Fantasy 7 Remake Part 3 director says the new JRPG is "already in a playable state"

Given that the most recent engine was "just entering its pre-launch phase" as Final Fantasy 7 Rebirth began development, it was decided the team would stick with Unreal Engine 4 for the second entry in the remake trilogy. Hamaguchi and his team then decided to continue using it for the final entry, as they had already developed a "well-established pipeline" and could "further refine things based on the experience we accumulated with FF7 Rebirth."

Fans were surprised by the choice to carry on with the older engine, but luckily, not disappointed. "I never imagined it would become such a hot topic," Hamaguchi explains. "Though a lot of people took it quite positively too." He goes on to say that the final entry will continue to delight, promising to "deliver something even better."

Final Fantasy 7 Remake Part 3 director says PC is the "highest-end gaming environment" and the "foundation" for the new JRPG's development, while the PS5 Pro is just "mid-range."

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George Young
George Young
Freelance News Writer

Freelance writer, full-time PlayStation Vita enthusiast, and speaker of some languages. I break up my days by watching people I don't know play Pokemon pretty fast.

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