Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Don't miss these
Gabe Newell photo
Games A clip of Valve's Gabe Newell nailing the piracy issue is making the rounds online and only feels more relevant today
Fallout
Games Fallout co-creator Tim Cain says "there's so much arguing" about games to the point some fans and devs are leaving altogether
Mio Hudson and Zoe Foster in Split Fiction
Games Split Fiction lead worries “AA games are taking over” after Clair Obscur's success: "You can't do GTA for $10 million"
Arc Raiders characters with shotgun and revolver
Third Person Shooters Arc Raiders players make a plea to Embark: don't let PvP in trios poison your solo "aggression-based" matchmaking
Team Fortress 2 screenshot of the Heavy shouting
Games "In other words, 72% don't know what a monopoly is," analyst says of study that finds 72% of game devs "see Steam as a monopoly"
Escape from Tarkov review
FPS Games "We never planned the game to be for everyone": How Escape from Tarkov pioneered a new era of FPS
Stardew Valley
Games The 15 best farming games to help you reap what you sow
Key art for Marvel's Wolverine, with Logan on the right hand side - his claws are out against a yellow background
PS5 What to expect from PlayStation in 2026: New blockbusters, a GTA-shaped meteor, and one last shot at live service
Peak screenshot showing small characters on a cliff edge with a tornado in the background
Survival Games Peak put friendslop on the map in 2025, but neither of its 2 studios expected it to blow up
Crashout Crew artwork of blue worker in blue forklift crying
Co-op Games After a few months of work led to 11 million copies sold on Steam, Peak devs embrace what many companies refuse to learn: "We're not going to continually have a graph go up"
Half-Life 2
Games Baldur's Gate 3 publishing lead says Valve defeated Meta and Apple in VR by building "incredible spaces for actual geniuses" instead of worrying about non-existent shareholders
Genshin Impact art of green warrior Nefer
Games "When I was growing up, games were designed to be fun, not manipulative": Path of Exile co-creator shines a blacklight on the "bulls**t" design tricks infesting all my live service games
Peak screenshot
Co-op Games Peak is "not going to be a forever game," but the devs don't want to "leave anything on the table" either
Silksong heroine Hornet on dark rocks
Action Games We will never get another game like Hollow Knight: Silksong
The Temple faction town fully build in Heroes of Might and Magic: Olden Era
Strategy Games "There is no platform that matches Steam's excellent discovery system" according to Heroes of Might and Magic publisher
Trending
  • New Games for 2026
  • CES 2026
  • 2026 Preview
  • The Forge codes
  1. Games

8 reasons social gamings gold rush is drying up

Features
By Connor Sheridan published 18 October 2012

And why that's a good thing

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Coming back to earth

Coming back to earth

Facebook was a gaming gold rush. New companies like Zynga struck it rich, and big guys like Electronic Arts quickly dispatched their own prospecting business units to get in on the action. Games were made, claims were jumped, and everyone seemed to be making money from gamers well outside the hardcore fold.

The overnight industry got a serious reality check after Zynga went public, and its stock price fell almost as quickly as its executive roster. Now social's growth is leveling off, and its developers are diversifying. What seemed to be the Next Big Thing in video games is just another way to play games. Why'd the gravy train ever have to slow down, and why's that likely good for us and developers?

Page 1 of 10
Page 1 of 10
1. Facebook injected a viral app vaccine

1. Facebook injected a viral app vaccine

Games on Facebook used to be like beggars in Assassin's Creed. As soon as users logged on, ten games would claw at their newsfeeds, jostling for position and begging for attention. Automatic updates from infected, err, interested friends were the primary way for the games to spread, since Facebook didn't have much of a central repository for trying new apps.

All that changed this summer, when Facebook introduced the App Center and clamped down on how talkative apps could be. The App Center, much like the iOS App Store, is an all-in-one destination for Facebook's various diversions. It even prioritizes recent apps over established ones, giving new games a chance at the spotlight. Novelty, good ratings from users (and yes, whoever is highest grossing) started to matter more for discovery than who could shout the loudest on the most news feeds. (Editors Note: Shouting is easier than making a good game.)

Page 2 of 10
Page 2 of 10
2. Expectations are higher

2. Expectations are higher

Social games were a breeze to get into for developers because they were inexpensive to make. Much of their appeal lies in interacting with a player's pre-assembled list of friends. It may have more technical constraints than other gaming platforms, but a billion-strong market is attractive enough to overlook any flaws. To tap as many of those users as possible, the games were designed to be playable on just about anything with a mouse or trackpad--and that meant no fancy animations or demanding action segments.

But with such a low barrier to entry for creation, the social gaming market soon became crowded with contenders. Mafia Wars had slowly filling progress bars, so FarmVille anted up with colorful moving characters. FarmVille 2 even has--gasp--polygons! Competition grew for what was once an underserved market, and standing out meant spending more and working faster. There's no doubt the social games of today are worlds better than their predecessors, but more expense always means more risk and harder-earned profits.

Page 3 of 10
Page 3 of 10
3. Plagiarism is rampant

3. Plagiarism is rampant

Cannibalism isn't just for the Donner party and remote tribes in Papua New Guinea. While "derivative design" has always been a part of the craft of games, Facebook titles earned a reputation for taking it to new depths. Electronic Arts and Zynga are just two of several parties currently locked in a mudslinging legal battle over the latter hewing a few pixels too close to The Sims Social with competitor The Ville. While the ruling could go either way, the wholesale Xerox-ing of aesthetics and mechanics is sadly common in the social space.

Before, there was little incentive to be original in social games, but no reason not to do as Zynga founder Mark Pincus puts it, "copy what they do and do it until you get their numbers." Hopefully the visibility of the no-holds barred legal battle will convince social game makers otherwise.

Page 4 of 10
Page 4 of 10
4. Mo' monetization gave players mo' problems

4. Mo' monetization gave players mo' problems

Social game creators had to make back their money somehow, but upfront expenses might turn away otherwise eager players. That's where microtransactions--social gamings lifeblood--came in. Smaller purchases throughout the life of a game can be a win-win: Players try it for free and if they like it, they put money into it, and if not, they don't lose a cent in finding out.

But many of the games didn't just limit content--they outright penalized those who refused to shell out. Fun game design is like an education, with players progressing as quickly as they can master the concepts. Most "free" social games were teachers on the take, and their textbook was the time value of money. It doesn't matter how well players do; at some point, theyll need to pay up or suffer through intentionally not-fun scenarios like waiting for an energy meter to refill or coins to pile up. Meanwhile, the free-to-play business model hit core gaming like an earthquake. Some free-to-play titles like League of Legends proved they could be fun and profitable without aggravating, intrusive, and discouraging methods, and now its social cousins are playing catch up.

Page 5 of 10
Page 5 of 10
5. The bubble bobbled

5. The bubble bobbled

For a while there, it was tough to go a day without hearing another CEO talk up social gaming's mindboggling potential. Established companies like Electronic Arts and Digital Chocolate whiffed a whole new audience. Developers, discouraged by slipping sales, realized that there's no pirating a game that's only valuable when it integrates with all our Facebook buddies.

But the established market just wasn't big enough to support all those heavy hitters. There weren't enough "whales" (a term used to refer to high-waging gamblers--or high-spending virtual farmers) to cover rising expenses. Simple, viral-minded games with the depth and meaningful interactions of a subway jostle somehow stopped being enough. Venture capitalists began to sweat at slowing growth from former sky-is-the-limit start-ups. Investors and employees jumped ship. The bubble burst.

Page 6 of 10
Page 6 of 10
6. People just want to wager

6. People just want to wager

There's a reason that three of Facebook's five top-grossing apps (Zynga Poker, DoubleDown Casino, and Slotomania) are casino games: Folks want to gamble. Many online high rollers clearly don't care if they actually make money, since there's no cashing out the chips. But it's about as fun to bust at a virtual blackjack table as it is to bust at a casino's, so we may as well not leave the house.

Online gambling is still considered illegal by the US government, but Zynga went ahead and hired an expert in the field for an executive position. The company plans to push into international markets where it's permitted, and we bet our sweet patooties it won't be the only social giant to get aboard that money train. Why worry about all these weird farm metaphors when you can just let people play virtual video poker for a little bit of real cash?

Page 7 of 10
Page 7 of 10
7. Social's in a culture shift

7. Social's in a culture shift

Social games may be the only kind of game founded as much on business model as they are on mechanics. While most of the titles we talk about on GamesRadar are made for the profit of large businesses, they're also made by gamers who want other gamers to enjoy them. It was difficult to say that about many popular social games, which were largely designed to monetize active users to a whole new degree.

Mark Pincus, Zynga's CEO and founder, made sure his company was financially secure and independent at the outset by using any means necessary, even if that meant funneling users into scams. Zynga's success was a model for the industry's rush on social games. Even if the genre has moved on to more upfront means of squeezing dollars out of players (losing survey scams but keeping good old cash shops) and offers some high-quality experiences not to be found anywhere else, the stigma of that roguish mindset will be tough to shake.

Page 8 of 10
Page 8 of 10
8. The growth is on mobile

8. The growth is on mobile

Smartphones are the smart bet for game creators: Market research group Strategy Analytics found that more than 1 billion of the devices were in use worldwide in the third quarter of 2012, a 47 percent boom year-over-year. People are eager to leave laptops behind and load up their stylish new handhelds with diversions they can play anywhere, and that's taken some serious wind out of Facebook gaming's sails.

Unfortunately, you wouldn't have known it by looking at social companies like Zynga, which somehow neglected to put its flagship title FarmVille 2 on iOS or Android. Even when it does, there's a good chance it will be a lesser experience divorced from users' hard-earned farms, as is the case in CityVille Hometown. If social gaming companies want to keep up with their market, they'd better hurry it up.

Page 9 of 10
Page 9 of 10
Expectations managed

Expectations managed

The gold rush is over, but will social games turn into ghost towns? Not likely. People enjoy playing with their friends, so games that have baked-in social elements will always be welcome. Their influence is felt in even the most core titles, like the community stat-tracking bonanzas of Call of Duty Elite or Sleeping Dogs' Social Hub. But it's a good bet that social games as we knew them before will never again be as extravagantly huge, and as flagrantly anti-consumer. Maybe now that everybody's been a gamer for a bit, we all just want better games.

What do you think? Are social games changing for the better now that the climate's calmed down, or will they always be a racket? Let us know in the comments--if you need us, we'll be figuring out the conversion rate for FarmVille Farm Bucks to Angry Birds Super Seeds.

Page 10 of 10
Page 10 of 10
CATEGORIES
Android iPad iPhone PC Gaming Platforms Mobile Gaming
Connor Sheridan
Connor Sheridan
Social Links Navigation

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.

Share by:
  • Facebook
  • X
  • Whatsapp
  • Pinterest
  • Flipboard
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Read more
Megabonk low poly monkey
Steam expert hails PC gaming "golden age" of rough-but-fun games that devs can make quickly and players love, from Peak to Megabonk: "Steam players want fun first"
 
 
Genshin Impact art of green warrior Nefer
"When I was growing up, games were designed to be fun, not manipulative": Path of Exile co-creator shines a blacklight on the "bulls**t" design tricks infesting all my live service games
 
 
Peak screenshot showing small characters on a cliff edge with a tornado in the background
Peak put friendslop on the map in 2025, but neither of its 2 studios expected it to blow up
 
 
Criminals with monkey masks emerge from purple smoke to steal valuables from a cowering group, from the Fairgames reveal trailer, with a GamesRadar+ frame that reads 'PS5: Five Year Anniversary'
After Payday 3's fumbles, Fairgames just might turn out to be the heist game that I crave
 
 
Concord
MMO vet picks through the games industry carnage and blames "gigantic investments" in games that were "burning money": "A fraction of that could have created a lot of smaller games"
 
 
Peak screenshot of pink and orange characters on a massive tree
"We proudly wear the friendslop badge": Peak studio unpacks one of the biggest trends on Steam and beyond after studying games like REPO to find out what makes them fun
 
 
Latest in Games
Battlefield 6 season 2 teaser soldier with gad mask in green gas cloud with February 17 start date
Battlefield 6 Season 2 release date and everything we know so far
 
 
Divinity Original Sin 2
Best Divinity Original Sin 2 Red Prince build
 
 
Divinity
Divinity lead teases series-first feature also not in Baldur's Gate 3, and fans immediately think it's swimming
 
 
The Blood of Dawnwalker protagonist up close
"Of course" Blood of Dawnwalker has romance, silly, says former Witcher 3 lead
 
 
Character art from the PS2 version of Ys 5
The unlikely PS2 remake of the most divisive JRPG in the beloved Ys series is finally playable in English
 
 
Arc Raiders character holding golden sledgehammer on dark blue starry background
"It's what we had time to do": Arc Raiders Expeditions won't always give extra skill points or cost 5 million coins
 
 
Latest in Features
Justin Theroux as Mr. House in Fallout season 2
Fallout season 2 episode 5 explained: Who dropped the bombs?
 
 
A screenshot from Out of Words showing two stop-motion characters falling through a purple sky
Co-op stop motion adventure Out of Words could be the next It Takes Two
 
 
Dispatch screenshots
Dispatch season 2 isn't even confirmed, but I'm wondering how it could handle the battle of the best girl
 
 
Photo showing the edge of the earcups of the SteelSeries Arctis Nova Elite headset in Sage Gold sitting on a white desk.
What is Hi-Res audio and is it important for the future of gaming headsets?
 
 
Photo of the official Switch 2 carrying case sitting on a pink desk.
There's no 2025 purchase I regret more than the official Switch 2 carrying case
 
 
Karlach uses her fire powers to light a cigar in Baldur's Gate 3
My biggest mistake in Divinity Original Sin 2 was treating it like Baldur's Gate 3
 
 
  1. Aaron Wei battles a bug monster in Trails Beyond the Horizon
    1
    Trails Beyond the Horizon review: "This JRPG's thrilling real-time and turn-based combat evolves Metaphor ReFantazio's hybrid battles, making up for a poorly paced adventure"
  2. 2
    Scythe review
  3. 3
    Skate Story review: "A beautiful and unique skateboarding game with great, stylized visuals set in a grungy underworld"
  4. 4
    Octopath Traveler 0 review: "The strongest entry in this retro-styled JRPG series yet, I love the greater focus on tactical battles"
  5. 5
    Sleep Awake review: "An all-timer horror premise is let down by tired stealth that I feel like I'm sleepwalking through"
  1. Ralph Fiennes as Dr. Kelson in 28 Years Later: The Bone Temple
    1
    28 Years Later: The Bone Temple review: "The wildest and weirdest entry into the franchise yet"
  2. 2
    Avatar: Fire and Ash review: "Still a technical marvel, with some of the year's best action filmmaking"
  3. 3
    Five Nights at Freddy's 2 review: "We have waited two years for a Five Nights at Freddy's 1.5"
  4. 4
    Wake Up Dead Man: A Knives Out Mystery review: "Brings Knives Out back to its roots for a sequel that's almost on a par with the original"
  5. 5
    Wicked: For Good review: "Builds to an incredibly cathartic conclusion, but isn't quite as captivating as Part 1"
  1. Peter Claffey as Dunk in A Knight of the Seven Kingdoms
    1
    A Knight of the Seven Kingdoms review: "This Game of Thrones spin-off is a heartfelt and fun return to Westeros"
  2. 2
    Stranger Things season 5 finale review: “Shows off both the best and the worst of Hawkins”
  3. 3
    Stranger Things season 5, Volume 2 review: “All set up for a finale that has so much to deliver”
  4. 4
    Fallout season 2 review: "A hell of a lot of fun despite being overcrowded and convoluted"
  5. 5
    Stranger Things season 5 volume 1 review: “Can the Duffer brothers stick the landing? It’s sure looking like they will”

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...