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  1. Games
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  3. Rise of the Ronin

The Rise of the Ronin team used Ghost of Tsushima as a "reference," but hopes the open-world RPG's "Japanese-ness" stands out more

News
By Kaan Serin published 15 March 2024

"I wondered why we couldn't release a game like Ghost of Tsushima back then"

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Rise of the Ronin
(Image credit: Team Ninja)
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Ghost of Tsushima's success encouraged developers at Team Ninja to create the upcoming open-world game Rise of the Ronin.

Comparisons between the two games have been rampant since Rise of the Ronin was announced last year, mainly due to both games' historical Japanese setting, third-person sword-swinging combat, and open-world structure. Director Fumihiko Yasuda has now acknowledged the connections and even cited Sucker Punch's revenge tale as a "reference."

"Ghost of Tsushima was one of the games we used as reference," Yasuda says in an interview with Automaton. "I felt inspired by the fact that a game set in Japan had been researched to such an extent by the developers, and had also received high praise for aspects such as its combat system."

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  • Key art for Nioh 3, showing the hero standing on a rocky cliff outcrop with sword in hand surrounded by spider lilies, while looking ahead at a feudal Japan castle covered in a red energy from the sky, dark growths overtaking the nearby landscape, with the GamesRadar+ Big in 2026 branding frame Nioh 3 is already locked in as my favorite Soulslike of 2026, feeling like Team Ninja's response to Elden Ring with its open exploration and intense yokai clashes
  • Atsu looks out across the surroundings of Mount Yotei in Ghost of Yotei Ghost of Yotei almost had Breath of the Wild's rock climbing, but found it's not "a core aspect of being a ronin"
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Ghost of Tsushima was, of course, a game about Japan made by an American studio. So Yasuda also wondered why his own studio couldn't make a similar game: "Ghost of Tsushima served as good encouragement for creating Rise of the Ronin."

Producer Yosuke Hayashi adds that Rise of the Ronin isn't just aiming to replicate Tsushima's success, though. "It's not that we weren't conscious of Ghost of Tsushima, rather that we think the most important thing is to foster the unique characteristics of Koei Tecmo and Team Ninja games," Hayashi explains. "I'm confident that when you play Rise of the Ronin, the game's tactile feel, combat, and other aspects of 'Japanese-ness' will seem different and better when compared to other titles."

To further differentiate the two, Rise of the Ronin is leaning further into the roleplaying side of things while seemingly ditching the overwhelming loot system from the developer's previous Nioh games. Our Rise of the Ronin preview also said that the game's rhythmic combat is reminiscent of a 27-year-old PS1 classic, so these roots stretch further back than 2020.

Rise of the Ronin is coming to PS5 on March 22.

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Kaan Serin
Kaan Serin
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Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

Read more
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