Rise of the Ronin seemingly ditches Nioh's overwhelming action RPG loot system, and fans like the move

Rise of the Ronin
(Image credit: Sony)

Rise of the Ronin is seemingly ditching Nioh's wild loot system, and it looks like many fans are loving the change.

At yesterday's PlayStation's State of Play broadcast, Rise of the Ronin received top billing, with a gameplay presentation and a detailed breakdown of aspects like traversal. Among the details was the revelation that Team Ninja is apparently ditching loot entirely for the new action game, a far cry from the two Nioh games of its past.

So far, it looks like Team Ninja fans are reacting very positively to the change in design direction. Nioh's loot system could be, as the tweet below attests to, an absolute nightmare to handle at times, between the hundreds of weapons you'd be handed at once, not to mention the armor items you could rapidly amass in mere minutes.

Hell, Nioh had so much loot that there was literally an auto-dismantle option added to Team Ninja's later game, Stranger of Paradise: Final Fantasy Origin, just to help you sift through all the garbage items you'd accrue. Kitting yourself out in the best gear possible for your play style was sometimes a game in and of itself across Team Ninja's previous few titles.

Perhaps Team Ninja is going with a more refined, streamlined approach to Rise of the Ronin's design. This is a bit of a surprise if it's true, though, because the developer previously said that Rise of the Ronin was its biggest game to date, and considering the Nioh games could very easily run north of 50 hours, that's no small feat.

Rise of the Ronin launches next month on March 22, exclusively for PS5. That means Team Ninja's game is launching right alongside some stiff competition: not only does Capcom's anticipated Dragon's Dogma 2 drop on the very same day, Horizon Forbidden West's PC port arrives the day before. 

Read up on our upcoming PS5 games guide for a full look ahead at all the other exclusives Sony has lined up for the next few months and beyond.

Hirun Cryer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.