When it comes to RPG design, Fallout: New Vegas lead Josh Sawyer says Ghost of Tsushima and Yotei have "some of the best armor I've ever seen"
"Looks really cool"
Josh Sawyer, best known for his work on RPG gems like Fallout: New Vegas and Pillars of Eternity, says Sucker Punch Productions and Sony Interactive Entertainment created some of the greatest armor sets he's seen in video games.
To be precise, the developer and publisher did so in Ghost of Tsushima and its more recent sequel, Ghost of Yotei.
Speaking in a new Q&A on YouTube, Sawyer admits as much, first explaining that artists gain far more freedom during development when they don't have to "worry about every single part of the body" separately or "follow very strict rules for where every part of armor is broken up."
Not only does it look great, though, but it's technically more practical as well. "The stat bonuses are all built into one suit of armor, and the themes can be just built right around that," Sawyer describes. "All the stats just grow in a very straightforward way."
He does go on to share the appeal of other systems, in which armor sets are "divided" differently and allow the players, rather than the artists, "a lot more freedom," too, though.
Honestly, I feel as though varying armor systems fit well in their respective games – much like Ghost of Tsushima and Yotei's do. It's part of the core identity that titles, especially RPGs, carry with them… and there's no one right way to do it.
Itching to play something fun yourself? Browse through our roundup of the best RPGs out there, or check out a few of the most exciting new games coming this year and beyond.
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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