The Last of Us multiplayer game will reportedly be "very, very live service-y"
But in a Naughty Dog way
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The recently announced Last of Us multiplayer game will reportedly lean heavily into the live service side of things.
In case you missed the initial announcement, Naughty Dog took the stage during Summer Game Fest yesterday to give a rather meaty update on The Last of Us' upcoming standalone multiplayer game, previously referred to as Factions. It's now being described as being on a similar scale to Naughty Dog's biggest single-player games, with its own story, characters, and San Francisco setting.
"What started as a multiplayer mode has evolved due to the team's ambition," Naughty Dog's Neil Druckmann said of the project. "They really wanted to do something beyond what we've ever done before at Naughty Dog, and we felt that the way to do it justice is to make it a standalone title. They've been working on it for the past two years, ambition has grown, and we're not quite ready to fully unveil it, but we're ready to lift the curtain a little bit and just give you an update of where we're at."
We now have some additional details per industry insider Jeff Grubb, who touched on The Last of Us multiplayer in a recent Giant Bomb stream (timestamped here). Apparently, the game will be "very, very live servicey," but in a distinctly "Naughty Dog way." Here's what that might look like, according to Grubb:
"The reason it got delayed - the reason this isn't just Factions - for one, they wanted to make it more ambitious; they wanted it to be its own thing. But then also they wanted to spend a lot of time building out the specific technology so they could do a live-service game in a Naughty Dog way, which means making it very easy for them to create new content and then just slot it in without you having to download a lot of stuff. They're gonna make it very easy to keep it updated and add new content."
It's no surprise to hear The Last of Us multiplayer will be a live-service game considering how vocal Sony has been about moving into that territory, but it's good to hear it should still feel like a Naughty Dog game. PlayStation has said it has two live-service games launching this fiscal year, but it's unclear whether The Last of Us is one of them.
Here are all of the upcoming PS5 games we can't wait to play.
Weekly digests, tales from the communities you love, and more

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.


