Bethesda Softworks
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Fallout co-creator Tim Cain explains why he's not making more new IPs: "Other people have made way more money"
By Scott McCrae published
News "People who just work on them in a team make more money than I got to even create the IP"

Todd Howard says Obsidian was "the only choice" for Fallout: New Vegas
By Scott McCrae published
News "We knew there was going to be a long break until Fallout 4 – how can we keep this going?"

Fallout 3's VATS system helped compensate for Bethesda's lack of shooting chops
By Scott McCrae published
News Plus it's a good throwback to the original games

Bethesda's Todd Howard says "we are doing other things with Fallout that we haven’t announced"
By Scott McCrae published
News "Fallout as a franchise is the one that we’re still doing the most work in above anything"

Fallout 4 writer says interweaving quests makes the RPG "the most replayable of all the Fallout games"
By Scott McCrae published
News Bethesda's Emil Pagliarulo describes them as "probably the most difficult thing I think I have ever done"

Fallout: New Vegas lead writer says "you can't just make your tyrants cardboard villains"
By Scott McCrae published
News "[I had] to write a character who had tried to present a robust argument for authoritarianism"

Bethesda was scared of making Fallout 3, but by Fallout 4 it had chilled out: "we don't have to be so reverential now"
By Scott McCrae published
News "Owning a franchise and an IP is different than feeling like you own it creatively."

Todd Howard drops the one Elder Scrolls 6 detail we were all dying to know: it'll "most definitely" have more trees than Skyrim
By Jordan Gerblick published
News Our most burning question about Elder Scrolls 6 has finally been answered
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