Strider reboot blends the series into a Metroidvania melting pot

Hiryu loud and clear
People seem to arrive at the Strider franchise in a multitude of ways. Some vividly recall the original arcade version, and the stunningly accurate Genesis port. Others remember Strider on NES, a large-scale platforming adventure that was completely different but just as awesome as the first. Maybe you know him primarily as a Marvel vs. Capcom character, or perhaps you're among the lucky few who played Strider 2. Whatever the case, the new, downloadable Strider reboot seems like it'll have something for everyone.
From the get-go, it's clear that this reimagining still retains the breakneck pace and difficulty of the originals. Strider (complete with his neon red scarf) arrives via high-tech hang glider, dashes with every movement, and can swing his sword as fast as you can mash a button. But, like the NES game, this Strider isn't just about running and killing from left to right. Instead of individual stages, Strider's new target--a base once again ruled by the sinister Grandmaster Meio--is one gigantic area divided into districts. This gives Strider a Metroidvania quality, where exploration is rewarded by hidden secrets and upgrades like new sword slashes or robot assist types.
And just like the original Strider games, this mission is no cakewalk. There's a temptation to simply run forward and slash your sword like mad, but such a mindless tactic will only result in repeated deaths. You'll have to temper your dashing with carefully timed swipes, which can deflect bullets back at your attackers. But we'd expect nothing less than demanding difficulty--this is a Strider game, after all.
Check out the following screenshots for more info!

Strider's still able to grapple onto walls with ease--great for exploring levels or evading enemies.

Each of the game's districts is ruled over by a General, one of which may or may not be pictured here.

Lucas Sullivan is the former US Managing Editor of GamesRadar+. Lucas spent seven years working for GR, starting as an Associate Editor in 2012 before climbing the ranks. He left us in 2019 to pursue a career path on the other side of the fence, joining 2K Games as a Global Content Manager. Lucas doesn't get to write about games like Borderlands and Mafia anymore, but he does get to help make and market them.