Ratchet & Clank: Rift Apart gets PS5 launch window release date and extended gameplay

Ratchet & Clank: Rift Apart got an extended gameplay trailer at Gamescom 2020's Opening Night Live. Developer Insomniac Games also confirmed that it's coming out in time for the PS5 (opens in new tab) launch window. 

The new gameplay demo is a longer version of what we saw during Rift Apart's wild reveal (opens in new tab) back in June, showcasing even more of the title's frenetic platforming action. The full, uncut demo sees everyone's favorite (and probably the only) Lombax/robot duo further navigate their new dimensional ordeal with delicious ray-traced visuals.

The star of the show in terms of weaponry is definitely the Topiary Sprinkler; it's a stationary turret that automatically tracks enemies, blasting jets of water that turn your foes into easy-to-hit shrubbery. The trailer also showcases several level-ups for weapons, making them even more powerful and adaptable right in the middle of combat.

An interview with the developers from Insomniac also confirmed that Rift Apart is a sequel to 2013's Ratchet & Clank: Into the Nexus, rather than the 2016 soft reboot. Still, you don't need to have played any of the series before to appreciate it.

The next chapter for Ratchet and Clank is said to take full advantage of the PS5's faster loading times - in fact, Insomniac Games' Marcus Smith has said the game (opens in new tab) "would not have been possible" without the "screamingly fast" PS5 SSD (opens in new tab). Watching the new gameplay, it's evident Insomniac built Ratchet & Clank: Rift Apart to be a decidedly next-gen experience.

Ratchet & Clank: Rift Apart is just one of the upcoming PS5 games (opens in new tab) we can't wait to play.

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.