"Don't tell Valve I told you this": Industry expert warns devs that Steam "is an engine that turns magic into money," and you can't break into "Real Steam" until you have the magic

Among Us
(Image credit: Innersloth)

"I have no idea what art is. I have no concept of art. There's no stat," game marketing strategist Chris Zukowski said at GDC 2025. But, while Zukowski may not know his Monet from his thermostat, Zukowski can nonetheless discern that some games feel special, and he thinks that might help them get into what he calls "Real Steam."

Real Steam is like the heavy iron gates of heaven, or, as Zukowski said at GDC, "like finding true love."

But, if a developer wants their game to beat the lunch rush to paradise and successfully claw their way into Real Steam, they need to make sure their game has… an ineffable quality Zukowski can't neatly summarize.

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

With contributions from

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.