Do Pals evolve in Palworld?
Pals do not evolve in Palworld, even though there's some that look very similar
Do Pals evolve in Palworld? Pokemon's inspiration looms large over the game, but not everything is the same, and those playing for the first time might reasonably be thinking if there is a way to evolve Pals, it's not clear how. Fortunately, we'll explain evolution in Palworld below, how you can improve your Pals, and why certain Pals look suspiciously similar.
Can Pals evolve in Palworld into more powerful forms?
No, there is no evolution mechanic in Palworld - your Pals don't evolve and as far as we know, there's no plan to add that feature in the future, even though the game is in early access. There are Pals that look similar (like Penking and Pengullet), and may, in the context of the game's lore, be divergent or related species - which suggests a more accurate understanding of what evolution actually is - but there's no way to make a Pal in your party evolve into a different creature altogether.
If you want to change your Pals in meaningful ways, the closest approximation (beyond simply levelling them up) is Breeding Pals. At level 19 players can use the technology tree to unlock the Breeding Farm, where you can breed various Pals together. Depending on the combinations, different Pals might create entirely new species - which, when you think about it, is actually a slightly more accurate understanding of what evolution is than Pokemon ever achieved.
But for now, this is the closest you can get to seeing Pals evolve. Of course, if building the best team possible is your priority, here's the Palworld type chart, or check out how to get all manner of Palworld guns here!
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.


