How to grab rush enemies over a ledge in 007 First Light
For James Bond to grab rush enemies in 007 First Light, you have to fall off the ledge with them
To grab rush enemies off a ledge in 007 First Light is a recurring challenge or objective that's not hugely well explained as a mechanic, especially as James Bond is capable of all kinds of grabs, throws and combat moves that share similar names. Below I'll explain how to grab rush enemies in First Light, so you can complete it as an objective, but also use it as a powerful move when fighting.
How to grab rush enemies over a ledge
To grab rush enemies in 007 First Light, here's the steps required:
- Grab an enemy with R2/RT so James Bond is holding them.
- Without letting go, sprint with them towards a ledge without a wall or barrier.
- Let both of you go over the edge!
- If you do it right, James will go over the edge with the enemy, allowing him to fall and use his foe to cushion the impact of the fall.
This is arguably one of the most powerful attacks in 007 First Light, as not only does it instantly kill the enemy you grab rush over the ledge, but it allows you to traverse down to a lower level instantly without taking any damage.
There are a few challenges based around this too, so it's worth understanding how it works. For example, there's a general 007 First Light Tacsim challenge called All In, which tasks you to grab rush two enemies over a ledge.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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