Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
  1. Games
  2. Action Rpg
  3. Lords of the Fallen

Lords of the Fallen is a cosmic horror-inspired dark fantasy epic that "makes death playable"

Features
By Jasmine Gould-Wilson published 10 August 2023

Preview | Cezar Virtosu and Saúl Gascon talk approachability, Lovecraft, and creating a functional death

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Lords of the Fallen - Boglord
(Image credit: CI Games)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

"We didn't set out to make a horror game," Lords of the Fallen creative director Cezar Virtosu tells me, after I'm done gushing over the harrowing sights and sounds of Umbral. "We're not making an alien or anything. We wanted the cosmic horror genre, which is reality warped by divinity. What you were to perceive to be divinity."

He's not wrong about warped realities. During my hands-on time with Lords of the Fallen, developer Hexworks' sequel-slash-reboot of the 2014 game revamped to suit a post-Elden Ring audience, I find myself constantly watching my back. A guttural groan ghosts past my left shoulder, just as another rattles from somewhere in the distance on my right. When I turn around, nothing is there. To check it out, I know I'll need to die – and I already can't wait to do so and rift from Axiom, in all its golden-hued autumnal glory, to the purple skies and thick grey fog of Umbral. Something is waiting for me just beyond the veil, and its presence, though obscured, is bleeding through bit by bit.

"Playing death"

Lords Of The Fallen

(Image credit: CI Games)
Darker souls

EMBARGO Lies of P demo

(Image credit: Neowiz Games)

Spooky Soulslikes abound in 2023 - here's why Lies of P is a Soulslike for the horror fans, too.

The land of the dead kept calling me home in Lords of the Fallen, and not just because I happen to die an awful lot in Soulslikes. Starting my journey in the stunning environs of Axiom, all crisp earthy hues painted with streaks of sunlight, I'm given a mystical lamp with a unique purpose. 

Holding out this lantern allows me to look into Umbral, the shadowy land of the dead, and see what lies beyond. I can sometimes hear strange sounds from the relative safety of Axiom –  the undead definitely sense you, too – but even as the countless souls rake their claws against the thin fabric separating me from them, it's useless to resist the Umbral for long. That's because dying in Axiom resurrects me in the underworld, and dying down there means death for real.

Inspired by the cosmic horror creations of HP Lovecraft and Olivier de Sagazan, Virtosu and Hexworks' executive producer Saúl Gascon say the power of Umbral is to alter realities from the beyond. "Creatures exist in other planes, and through their influence, they warp and shift the [real] world. We give this as an example to people who want to understand: what is Umbral, is it like the upside down, is it like when Frodo puts on the ring?" Virtosu explains. "For us it was very important to anchor the concept well, before we could go out and explore aesthetics."

While the grim yet grand aesthetics of Umbral are jaw-droppingly impressive, especially as a huge horror fan, Umbral serves a unique function in Lords of the Fallen. It's not just a love letter to Cthulhu; with two simultaneous worlds, the game allows us to, quite literally, kill ourselves and play through our own demise.

Lords of the Fallen

(Image credit: CI Games)

"We needed to find that one thing that makes us different," Gascon says of the decision to create what is essentially two games in one. "And so we went, okay, let's try to tap into the death loop, which is like the most important part of the genre. You know, you die, you need to go back for your spirits. But we said: what if we make it playable? What if we played death? And this is how it started."

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

By tapping into two distinct worlds at once, Hexworks completely revamps how we view death in a Soulslike. Lords of the Fallen turns the most infamously iconic, eternally frustrating thing about a FromSoftware game into more than a second chance: it's a second world, one that functions entirely differently from the place we start out in. The result is a varied combat experience in a truly untamed universe, one that pulses with unknown wonders and its fair share of chills – no matter your familiarity with the genre.

Soulslikes are known for many things, but being approachable isn't one of them. Understandably, many fans of the genre might not think approachability a priority. The genre places such a stress on unforgiving death conditions, increasingly-punishing bosses, and a sharp and steep learning curve that's merciless to tackle yet satisfying to conquer. Lords of the Fallen seeks to change that, not by removing challenges, but smoothing the curve.

Joining the dark side

Lords of the Fallen

(Image credit: CI Games)

By tapping into two distinct worlds at once, Hexworks completely revamps how we view death in a Soulslike.

"[Bringing in new players] was of capital importance," Virtosu says of Hexworks' goals in creating the game. "We wanted to onboard people to mitigate frustration and help with understanding. Umbral gives you a second chance, and gives you new tools to mitigate difficulty. We think modernization works hand in hand with accessibility, and accessibility does not really mean less challenge, or easier. It means to give you the tools, some of them automatic, passive, some of them are at your fingertips, to mitigate that difficulty."

Umbral itself is one of said tools, essentially resurrecting you in the world of the dead while retaining the souls you've collected, unlike in Lords of the Fallen's "golden standard" influence Dark Souls 3. Umbral is a world unto its own, with a completely different color palette and level design from Axiom. Whether you're sent there following a defeat in battle or have rifted across using your Umbral lamp, the damage you take down in Umbral is known as withered damage. Withered damage will only apply if you manage to get hit before you land a blow to an enemy, so that in itself gives you a way to avoid a true death if you've run out of health flasks. 

There are certain puzzles or ways forward that can only be accessed through the Umbral, and the high-risk-high-reward trade-off means there's always a reason to peer into the beyond and find out what lurks there. Oh, also, when you die and get sent to Umbral, you can find a rift point and re-enter Axiom from there. That means that yes, if you play cleverly enough, you never need to truly die in Lords of the Fallen – you can just swap between worlds, in something that operates similar to the likes of Legacy of Kain: Soul Reaver.

Lords Of The Fallen -Pieta boss battle

(Image credit: CI Games)

The ability to rift between Umbral and Axiom, while giving you a second chance at life, isn't an accessibility feature in itself. The two worlds work separately, mechanically speaking; there's soul-flaying and soul-siphoning to do at specific moments while in the underworld, and back up in Axiom, there's a litany of perilous bosses to contend with.

"Instead of just finding a world and boom, you start and you get killed over and over and over, we have a smooth curve with its [difficulty] peaks like Pieta," says Gascon. Being the first proper boss you run into, Pieta is no joke. Her massive AOE attacks make me feel as if I'm shouting at clouds to keep from being rained on, waving around my little sword all the while. I confessed my repeated defeat at the hands of Pieta to Gascon and Virtosu, both nodding sympathetically. "She's a big peak. It's the first boss. It's a skill check," they offered.

Lords of the Fallen and Hexworks look set to succeed at something many Soulslike creators have struggled to pull off for years: changing up the genre in a meaningful, interesting way that adds rather than detracts from a classic experience. There's enough newness to make Lords of the Fallen stand out as unique, but enough commonality between it and some of the best FromSoftware games that even the most brazen of Souls vets should feel right at home in its sprawling, dangerous world(s). Just don't stop and stare for too long down in Umbral; if you're unlucky, it stares right back. 

Jasmine Gould-Wilson
Jasmine Gould-Wilson
Social Links Navigation
Senior Staff Writer, GamesRadar+

Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she began her journalism career as a freelancer with TheGamer and TechRadar Gaming before joining GR+ full-time in 2023. She now focuses predominantly on features content for GamesRadar+, attending game previews, and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional stint with the news or guides teams. In her spare time, you'll likely find Jasmine challenging her friends to a Resident Evil 2 speedrun, purchasing another book she's unlikely to read, or complaining about the weather.

Latest in Action Rpg
A screenshot of Yoko Taro in the "Message from NieR: Automata director Yoko Taro" Square Enix video announcing Nier: Automata's Steam release.
Nier: Automata creator Yoko Taro sees it "as a form of respect" when devs "say outright that they copied" his action RPG
 
 
Ghostwire Tokyo
Resident Evil director Shinji Mikami has been working on a new AAA action RPG for at least 1 year, and no one noticed
 
 
Up close shot of a character from Echoes of Aincrad
New Bandai Namco Sword Art Online action RPG is "not a Soulslike," dev says, but it's still "very easy to die"
 
 
The player raises their fist as it glows blue in Monster Hunter Stories 3: Twisted Reflection
Monster Hunter Stories 3 review: "This Pokemon-like JRPG evolves to almost match the highs of the main series' hunts"
 
 
Nioh 3 shogun in plate armor helmet
15 years after Dark Souls, Nioh 3 faced the exact same problem and "people felt that the game was a little bit easier"
 
 
Diablo 4 The Butcher
For the first time in Diablo history, the Butcher will be a playable character in Diablo 4's new Season of Slaughter
 
 
Latest in Features
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
LATEST ARTICLES
  1. One Piece
    1
    One Piece season 2 is a live-action adaptation to treasure as it debuts to perfect Rotten Tomatoes score
  2. 2
    Overwatch lead says using Steam player counts to dunk on multi-platform releases like Marathon is "big unemployed, maidenless behavior"
  3. 3
    Nier: Automata creator Yoko Taro sees it "as a form of respect" when devs "say outright that they copied" his action RPG, but he's not sure "how Square Enix would feel about that"
  4. 4
    D&D's most annoying rule helped Fallout co-creator Tim Cain get his big break at legendary RPG studio Interplay after he flexed on the job interview
  5. 5
    Resident Evil Requiem director acknowledges the Leon thirst and marriage debate all in one as he jokingly lets slip a mock-up of the hot unc starring in The Bachelor: "Whoops..."

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...