Helldivers 2's engine was "discontinued" 6 years ago: "Our crazy engineers had to do everything, with no support"
Helldivers 2 lead reveals the shooter was built on an engine that no longer exists
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Helldivers 2 is the new must-play shooter in town, and it turns out the engine it was built on is already extinct.
As spotted by 80 Level, Arrowhead Game Studios used a relatively unknown Swedish game engine, Autodesk Stingray, to make Helldivers 2. Previously known as Bitsquid, this also powered the first Helldivers and was officially discontinued in 2018.
Responding to 80 Level's article on Twitter, creative director and Arrowhead CEO Johan Pilestedt confirmed that the team did, in fact, build its latest game using an engine that effectively no longer exists, and explained the difficulties that arose as a result. "This is true," he says. "Our crazy engineers had to do everything, with no support to build the game to parity with other engines."
This is true. Our crazy engineers had to do everything, with no support to build the game to parity with other engines.And yes. The project started before it was discontinued. https://t.co/mz61TnYNGNFebruary 21, 2024
He adds that the team had already begun to create Helldivers 2 using Autodesk Stingray before it was no more. "And yes. The project started before it was discontinued," he writes.
As well as Helldivers, Autodesk Stingray was used to bring various Warhammer games to life, including Warhammer: End Times - Vermintide, its 2018 sequel Vermintide 2, and Warhammer 40k: Darktide.
Now in the hands of players, Helldivers 2 has proven to be so popular it's managed to surpass the PC concurrent player numbers of heavyweights like Destiny 2 and GTA 5. Arrowhead has admitted it's "struggling to keep up" with the game's colossal player count and has repeatedly been raising the player cap to help with server stability.
In our Helldivers 2 review, we found the game to be a "fiercely challenging and visually breathtaking cooperative shooter where failure is funny and success feels magnificent," though "there's a sense the game's full potential is yet to be realized."
Weekly digests, tales from the communities you love, and more
Helldivers 2 isn't just good co-op, it's a masterclass in designing comedy games.

Originally from Ireland, I moved to the UK in 2014 to pursue a Games Journalism and PR degree at Staffordshire University. Following that, I've freelanced for GamesMaster, Games TM, Official PlayStation Magazine and, more recently, Play and GamesRadar+. My love of gaming sprang from successfully defeating that first Goomba in Super Mario Bros on the NES. These days, PlayStation is my jam. When not gaming or writing, I can usually be found scouring the internet for anything Tomb Raider related to add to my out of control memorabilia collection.


