When is the Grounded release time and date for 1.0?
When you can starting playing Grounded 1.0, download times, dates and details
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The Grounded 1.0 release time has been confirmed by Obsidian as September 27, 10.00 AM PT, 1.00 PM ET, or 6.00 PM BST, depending on your location. The full 1.0 release of Grounded has been in the works of early access for over two years, with only a "preview build" available that was getting regular content updates, but the 27th marks the first time that a full version of the game will be available to the public (though more updates and extras are planned for the future). We'll explain in more detail below the release times and dates for Grounded 1.0, as well as how you can play the game.
Grounded 1.0 release times and dates
The official release times when you can start playing Grounded 1.0 are laid out clearly below:
- September 27, 10.00 AM (PT)
- September 27, 1.00 PM (ET)
- September 27, 6.00 PM (BST)
In fact, for those who want all locations covered, Obsidian themselves have actually provided a more comprehensive range of dates and times based around major cities, as follows:
- Seattle – 10:00 9/27/22
- Mexico City – 12:00 9/27/22
- New York – 13:00 9/27/22
- São Paulo – 14:00 9/27/22
- London – 18:00 9/27/22
- Berlin – 19:00 9/27/22
- New Delhi – 22:30 9/27/22
- Hong Kong – 1:00 9/28/22
- Tokyo – 2:00 9/28/22
- Sydney – 5:00 9/28/22
- Auckland – 6:00 9/28/22
Want some Grounded tips to help you get into the game? Find out how to do proper yard work here!
Keep in mind that these times appear to be when the download will go live, so players will still have to then download the updated build if they already own the game.
If you want more of an indication of what to expect from the game's final form, why not check out our page on the Grounded 1.0 full release? Or check out what to do after the Grounded Oak Lab to help mantle one of the early game's toughest hurdles.
Weekly digests, tales from the communities you love, and more

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.


