Helldivers 2's Galactic War resumes as Arrowhead fixes its broken liberation rates, and High Command insists anyone who saw anything weird "may be suffering from Illuminate mind-influence"

Helldivers 2 intro cutscene helldiver thumbs up
(Image credit: Sony)

Helldivers 2's Galactic War has resumed after High Command put the whole thing on hold yesterday when an error introduced in a backend update accidentally made planet liberation rates "skyrocket."

Yesterday, developer Arrowhead explained that while the error was "fun," it was ultimately "breaking the Galactic War mechanic itself." After all, I don't know how game master Joel would have responded if players successfully liberated the entire map in one fell swoop – that would have been very difficult to explain in the shooter's evolving lore. Thankfully, it sounds like it's all been ironed out now, as a new post declares the war against the bugs, bots, and Illuminate is back on.

"The fight for Managed Democracy has continued in an inspiring – but entirely expected – manner. Personnel who believe they have experienced or witnessed any sort of anomalous occurrences may be suffering from Illuminate mind-influence, and should report themselves for psychological screening immediately."

Catherine Lewis
Deputy News Editor

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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