Arc Raiders blueprint farming and full list

A woman in a space helmet stares at something off the screen in Arc Raiders
(Image credit: Embark)

Farming Arc Raiders blueprints is one of the highest priorities of players right now, as blueprints allow players to build new items (including weapons) in their workshop. There's over seventy blueprints in the game at time of writing and while you can't hunt down specific ones in-game, or even guarantee that blueprints will appear at all, there's certain steps you can take to boost your odds of finding them as high as they'll go, resulting in the most reliable blueprint farming method known to date. Below we'll lay it out clearly for you, as well as all the Blueprints in the game, so you know what you're looking for.

How to farm Blueprints in Arc Raiders

Arc Raiders blueprints

(Image credit: Embark Studios)

Blueprints are found randomly in the world and are never guaranteed or impossible, but we've found the best results for blueprint farming in medium or high loot value Residential and Commercial areas during Night Raids. The best option of these appears to be The Blue Gate Village area, for reasons we'll address below. However, it can also include any of the following locations:

  • Dam Battlegrounds
    • Research and Administration
    • Testing Annex
  • Buried City
    • Space Travel
    • Library
    • Plaza Rosa
    • Grandioso Apartments
  • Spaceport
    • Departure Building
    • Arrival Building
    • Control Tower A6
  • The Blue Gate
    • Village
    • Raider's Refuge

The reason we advocate for the Village area in The Blue Gate is because it has a high density of containers, and because it seems as though blueprints simply have a higher drop rate in Residential areas in particular. That means that not only are your odds better, especially if you go at night, but you get to metaphorically roll the dice with each container you open and have many attempts to find them.

Otherwise, finding blueprints is generally more likely in any of the following areas (though again, never guaranteed).

  • High Loot areas
  • Behind locked doors that require keys
  • Raiders' containers
  • Night Raiders missions

Rather than use an Arc Raiders free loadout, it's better to use the Looting Mk. 1 augment if you're doing rapid farming with little self preservation. You'll want at least one safe pocket to store any blueprints you find in.

It's also important to keep in mind that not all Blueprints are equally rare. While they're not marked as being differently rare, certain Blueprints do come up a lot - it's a community joke that Jolt Mine blueprints are incredibly frequent, even if you've already learned them.

Full Blueprint list in Arc Raiders

Arc Raiders Bastions

(Image credit: Embark Studios)

Below we've got all the known blueprints in Arc Raiders, broken up by category.

  • Augments
    • Combat Mk. 3 (Aggressive)
    • Combat Mk. 3 (Flanking)
    • Looting Mk. 3 (Safekeeper)
    • Looting Mk. 3 (Survivor)
    • Tactical Mk.3 (Defensive)
    • Tactical Mk.3 (Healing)
    • Tactical Mk.3 (Revival)
  • Quick Use Items
    • Barricade Kit
    • Blaze Grenade
    • Blue Light Stick
    • Deadline
    • Defibrillator
    • Explosive Mine
    • Fireworks Box
    • Gas Mine
    • Green Light Stick
    • Jolt Mine
    • Lure Grenade
    • Pulse Mine
    • Red Light Stick
    • Remote Raider Flare
    • Seeker Grenade
    • Showstopper
    • Smoke Grenade
    • Snap Hook
    • Tagging Grenade
    • Trailblazer
    • Trigger 'Nade
    • Vita Shot
    • Vita Spray
    • Wolfpack
    • Yellow Light Stick
  • Crafting Items
    • Complex Gun Parts
    • Heavy Gun Parts
    • Light Gun Parts
    • Medium Gun Parts
  • Weapons
    • Anvil
    • Aphelion
    • Bettina
    • Bobcat
    • Burletta
    • Equalizer
    • Hullcracker
    • Il Toro
    • Jupiter
    • Osprey
    • Tempest
    • Torrente
    • Venator
    • Vulcano
  • Weapon Mods
    • Angled Grip II
    • Angled Grip III
    • Compensator II
    • Compensator III
    • Extended Barrel
    • Extended Light Magazine II
    • Extended Light Magazine III
    • Extended Medium Magazine II
    • Extended Medium Magazine III
    • Extended Shotgun Magazine II
    • Extended Shotgun Magazine III
    • Lightweight Stock
    • Muzzle Brake II
    • Muzzle Brake III
    • Padded Stock
    • Shotgun Choke II
    • Shotgun Choke III
    • Shotgun Silencer
    • Silencer I
    • Silencer II
    • Stable Stock II
    • Stable Stock III
    • Vertical Grip II
    • Vertical Grip III

Blueprints explained

What are blueprints

(Image credit: Embark Studios)

Blueprints are found as random drops while exploring any map in Arc Raiders, or as rewards for missions. Once you have one, you need to make sure you extract safely with it still in your inventory and get it back to Speranza.

Once back at home, go into your inventory and find the blueprint. There'll be an option when you select it to "consume and learn." The blueprint will be destroyed, but you'll permanently learn the crafting recipe that it teaches you.

Learning blueprints

(Image credit: Embark Studios)

To make whatever the item is, you will probably need the appropriate crafting station in your Workshop, and potentially even to upgrade it. For example, a high-level weapon blueprint might require a Level 2 Gunsmith table, on top of the crafting components needed.

Some blueprints upgrade existing crafting recipes. For example, you can craft an Angled Grip for your weapons from the beginning, but finding a blueprint for one makes the Angled Grips you craft from that point on have better effects.

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Joel Franey
Guides Editor, GamesRadar+

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.

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