The Witcher 4 devs are inspired by RPGs like Kingdom Come: Deliverance 2 and Baldur's Gate 3, but "definitely are not going to make a game like Larian did"

The Witcher 4
(Image credit: CD Projekt Red)

Epic Games' recent State of Unreal 2025 showcase saw CD Projekt Red unveil more of The Witcher 4 and its features in a new tech demo – and while some of the new RPG's elements may be reminiscent of past genre gems, developers are mostly keeping to their own niche.

CD Projekt Red explains some of what it does, however, look for in other studios' titles for inspiration to PC Gamer in an interview, starting with Kingdom Come: Deliverance 2. "I love Kingdom Come because of the realism and the feeling, the sense of humor," admits co-CEO Adam Badowski. The more systems-heavy and simulation-aligned aspects of the RPG are areas CD Projekt Red pays the most attention to, as they might translate well into The Witcher 4.

"But at the same time, we would like to build very fleshy, very well-motivated characters. So it's kind of in contradiction from time to time. That's a great design challenge." As for other beloved recent RPGs, like Larian Studios' Baldur's Gate 3, Badowski explains the inspiration drawn by CD Projekt Red from them hits a bit differently – after all, the turn-based style doesn't exactly fit well into the team's open-world "niche" of games like The Witcher 4.

That doesn't mean CD Projekt Red doesn't ever admire Larian's work, however: "I think we observe each other, and there are not that many games like that, so that's natural, yeah, and we see how players react, how fans react to those tactics." Joint CEO Michał Nowakowski adds: "I think we're still more in the, you know, we're a big open world, but a lot of what Baldur's Gate 3 showed was an inspiration, and to be honest, there's no shame in that."

"So, for sure, there was a lot of inspiration in what BG3 did, but I think we're still more sticking to what was The Witcher 3 and Cyberpunk, even if we don't want to just make another game like that, just with better graphics," as Nowakowski says – but it'll all be bigger and better. "We do want to innovate in terms of what's available in terms of gameplay and so on. I hope when the time comes, that's going to become clear for the fans as well."

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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