The Witcher 4 design lead says the problem with yellow paint in games is subtlety: "Someone went into this specific spot and painted a yellow line ... at that point it's not necessarily believable"

The Witcher 4 tech demo trailer screenshot of Ciri chatting in a market
(Image credit: CD Projekt Red)

Yellow paint discourse, my beloved. Following the likes of Assassin's Creed Shadows, Resident Evil 4 remake, and Final Fantasy 7 Rebirth, The Witcher 4 design lead Miles Tost discussed the surprisingly contentious topic of game developers using yellow environmental accents to help steer players toward things that matter.

Speaking with PC Gamer, Tost reckons level design in games has significantly matured in the decade since The Witcher 3's release, including at CD Projekt Red.

At the beginning of The Witcher 3, "we didn't emphasise guidance as strongly—we did at some point add these white decals for 'hey, climb here'," he says, "but I think when it comes to overall guidance in the world, it was a relatively small element, right?"

As one workaround that keeps the same spirit, Tost points to more flavorful, context-appropriate alternatives to eye-searing yellow paint, like the flags in Uncharted: "It fits gently into the environment, as opposed to, I dunno—someone went into this specific spot and painted a yellow line, because at that point it's not necessarily believable."

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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