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  1. Games
  2. RPGs
  3. The Witcher
  4. The Witcher 4

Senior The Witcher 4 dev admits he's a little worried about making an RPG better than The Witcher 3, but he knows that "this stuff is subjective" and doesn't "see video games as mathematical"

News
By Ali Jones
Published 28 July 2025

"We want to do justice to the legacy of The Witcher 3"

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The Witcher 4
(Image credit: CD Projekt Red)
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If you're wondering how The Witcher 4 is supposed to surpass the excellence of The Witcher 3, you're not the only one, but the RPG's narrative director says that a "mathematical" comparison shouldn't shape your viewpoint.

Speaking to GamesRadar+, The Witcher 4 narrative director Philipp Weber said that he's aware of online discussions that ask, "'Witcher 3 was one of the best games ever made, how are they going to top it?'" In fact, it's a concern he shares - "I'm like 'yeah, how are we going to do that?'"

Thankfully, he says he's been able to talk himself from that position by acknowledging that "I don't see video games as mathematical." The acclaim experienced by The Witcher 3, he says, is "subjective" for many people, which means that attempting to follow or surpass it "mathematically" isn't really an option.

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"I think the way we want to do justice to the legacy of The Witcher 3 is to take the philosophy we had during The Witcher 3 - how to make a game, how to really care about these things, how to tell stories - and keep that philosophy. At the same time, there are new questions we want to answer, because this is supposed to feel like a true sequel, not just redoing what we did before. And I think it's really trying to have that healthy mix of really moving forward and also trying out some new things, but doing justice to what was there, not trying to beat it.

To further illustrate his point, Weber explains that his favorite Witcher game remains The Witcher 1. "I know many people have problems with that but I love it," he says. That subjective love for a game that many people would argue is objectively worse than its successors is a key part of Weber's approach to the next game - "just make sure that some people will really love The Witcher 4, and hopefully those should be the people that love The Witcher 3, because the philosophy we had - how we make games, how we make quests, what The Witcher means to us - it's the same one."

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The Witcher 4 narrative lead says CD Projekt Red "can't break" the stuff that people want from a Witcher game: "We have to do that"

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Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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