Steam just got a huge new "refresh" as Valve updates its storefront from top to bottom, pulling it into the 2020s with new features and more
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Valve returns with another big Steam update after its Community Market changes last month and storefront revamp earlier this year, refreshing its platform from top to bottom.
If you haven't opened your Steam in the last day or so, I'd recommend giving it a look – it's cleaner, more detailed, and easier to use than ever before, I'd say, and it's all thanks to a new update from Valve.
The company unveils its "release of the refreshed Steam Store home page" in an informative little post, rounding up all of the changes applied to revamp its ever-iconic PC storefront… and I'm honestly loving it.
First, as Valve describes, there's the "overall design refresh" – one that "aims to make the store home feel more cohesive." It continues: "Each section has a distinct set of tools and information to give users many ways to explore the diverse catalog of games on Steam. A goal of this visual refresh is to strike a balance between providing more consistency in UI elements while allowing the unique nature of each section to show through."
A quick browse through my store home page confirms it's done this and then some… bigger, bolder images, more detailed descriptions, better-tailored games to suit my tastes, and helpful sneak peeks that allow me to quickly browse recommended titles without having to click into them.
It's certainly simpler to scroll through Steam, if anything. There are wishlist and DLC sections now, too – the very same we used to only see during sales and events.
There's a new personalized calendar, as well, "giving you a quick way to see new and upcoming games recommended based on what you play," as Valve writes. The Popular Upcoming tab now includes more, well, popular and upcoming titles.
For more niche launches, the team directs us to check that handy calendar instead – and I'm happy with that. Steam feels better balanced this way – in my opinion, anyway.
Valve notes a plethora of other changes relevant to controller users and more, so I'd say the full rundown is worth a read-through. It's not every day we get a major revamp, after all.
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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