Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Memorial Day sales
  • New Games 2026
  • Summer Game Fest 2026 schedule
  • Best gaming gadgets
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Open World Games

When does difficulty become un-fun? Dev says their game has moments of "intentional bulls***" but the trick to difficulty is making the player feel it's their fault they failed

Features
By Austin Wood published 7 October 2025

Interview | Baby Steps gives you full control over your own failures

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Baby Steps
(Image credit: Devolver Digital)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
0
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

We said in our Baby Steps review that this bizarre, very literal walking sim can be brutal, uneven, and disheartening, yet it still scored pretty highly because of its surprising world, excellent walking mechanic, and the satisfaction baked into its difficulty. The game is, knowingly and confidently, divisive. And it has found its audience, reviewing solidly across the board and especially on Steam.

Last month, I spoke to veteran designer Gabe Cuzzillo, joined by Bennett Foddy and Maxi Boch on the Baby Steps development team, about the nature of difficulty in games. The interview serendipitously landed smack in the middle of Hollow Knight: Silksong launch fever, with millions of players getting curb-stomped by Team Cherry's vicious little game and pondering the fickle scales of difficulty.

No accident

Nate walks across stepping stones in Baby Steps

(Image credit: Devolver Digital)

Baby Steps is hard in a different way to Silksong, but it can certainly frustrate. I asked Cuzzillo if, in play tests, he'd find sections that he knows are bullshit, but maybe that's the whole point, they must be brutal, so they stay that way.

Latest Videos From
You may like
  • Baby Steps Ignoring Valve's Half-Life lessons, Baby Steps dev says trolling players with level design is good
  • Nioh 3 stone demon with red eyes "If we focus too much on casual players, that would take away the bite," says Nioh 3 dev
  • Nioh 3 shogun in plate armor helmet 15 years after Dark Souls, Nioh 3 faced the exact same problem and "people felt that the game was a little bit easier"

"Well, I tried my best to have it not feel like bullshit," he begins. "I think there are a couple of moments in the game where there's intentional bullshit. There's one specific moment where it's like a prank almost. There's no way you could have seen this coming, but it's funny, and there's nothing you can do about it, and it's a little like it's a joke."

This rare, purposeful extreme proves the rule: you should know what's coming and you should feel like you have the means to handle it. That way, when you fail, you can recognize that it's your fault and you can see how you might clear that challenge, rather than blame it on an inherent flaw in the game. This thing should be overcome, not simply tolerated. And when you fail in Baby Steps, tumbling down an unforgiving mountain, Cuzzillo says there is usually "some other way to go or something else to explore that will still bring you around to where you need to be," which helps soften the blow.

When you're frustrated, you're going to start feeling like, 'Oh man, that was bullshit.' No matter how not-bullshit it was.

Gabe Cuzzillo

"For the most part, a huge amount of time over the last five years, I have spent trying to remove what I feel is bullshit from the walking system, and trying to make it feel like every time that you fall, there's a reason why you fell, and it makes sense, and it wasn't just random," Cuzzillo says. "And it's really hard with this, with a physics game, and with a game where it's a little bit hard to see everything that you're doing because it's third-person, your body is in the way, and you're trying to kind of manipulate your body in a complicated way, and to have it feel consistent and good and like it's your fault when you fall down.

"I think a lot of people will still think there's bullshit, and will still find there to be bullshit in the game, because when you're frustrated, you're going to start feeling like, 'Oh man, that was bullshit.' No matter how not-bullshit it was. I do this too. That's just a part of life. But I have tried my best to have it actually not be bullshit."

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Despite all my rage

Nate waddles towards a large open environment in Baby Steps

(Image credit: Devolver Digital)

Even playing his own game, Cuzzillo admits that the classic gamer frustration can still set in. "I think that gives it a different character when it's us who has done it," he says. "When I am personally, at least partially, responsible, it definitely changes it." He mentions a nefarious climbing section added by Foddy, which was a nightmare to balance and tune for the walking system due to its many tiny footholds, and which sparked intense internal races. "I couldn't beat his time," Cuzzillo laments.

"There have been little versions of that over and over and over again where it's like, there's a situation that I, as a player, feel like, obviously this should work one way, and it doesn't work. And then I go and figure it out one way or another."

I asked if he feels there's a point where difficulty can become too punishing and actively un-fun. Whenever a game like Silksong comes along, there are almost always naysayers, and they make some fair points (I like Hollow Knight more, too). But Cuzzillo says his reaction to exceptionally tough games "usually isn't that, 'Oh, this is a problem with the game' or something. Usually, my experience is like, 'Hey, this is not where I'm at in my life right now.'"

You may like
  • Baby Steps Ignoring Valve's Half-Life lessons, Baby Steps dev says trolling players with level design is good
  • Nioh 3 stone demon with red eyes "If we focus too much on casual players, that would take away the bite," says Nioh 3 dev
  • Nioh 3 shogun in plate armor helmet 15 years after Dark Souls, Nioh 3 faced the exact same problem and "people felt that the game was a little bit easier"

Baby Steps screenshots of Nate on treacherous platforms

(Image credit: Devolver Digital)

He points to the high-level sudoku puzzles he's been trying, puzzles that are "definitely too hard for me" and that he may only crack, or give up on, after an hour of staring at them. "Maybe that example is, in a certain way, too pure," he admits. "And because video games are not pure challenges the way that sudokus are, it's different because there is this whole experiential element, and there's an element of a world and a story and all these other aspects to it that people are oriented to."

Cuzzillo bounced off Rain World, maybe his favorite game, four times before he could finally break through and have "this magical experience with it." He also points to an inspirational game called My Summer Car, an irresponsibly granular car tuning sim that hides a permadeath life sim behind layers of painstaking mechanics that can and will utterly ruin you over minor mistakes.

Rain World

Rain World (Image credit: Akupara Games)

His thoughts on difficulty as a barrier remind me of discussions I've seen in the Hollow Knight and now Silksong community, and funnily enough, he was playing Silksong himself at the time. He doesn't necessarily argue that there's no such thing as a game being too hard, and some of those games may simply not be to his taste, but he also doesn't boil it down to arguments that may treat these obstacles as objectively bad game design.

"I feel like when I bounce off a game, it's hard to know, was this just stupid?" Cuzzillo wonders. "Was this just a wall for no reason that's preventing me from accessing all of the delicious juice of the rest of the game, or is what I'm hitting my head against the juice itself? And only when I can kind of come to terms with that in one way or another, and surpass it, will I be able to access what's beautiful about the game. Or maybe there isn't any juice. Maybe it's just very hard and it's not that interesting at all.

"It's a little bit hard to disambiguate those things when you aren't at the level yet, you know? For me, I don't really feel judgmental when I come up against things that I find too difficult to do. I think it's interesting."

"I'm definitely in the camp of not having an easy mode": As Silksong crushes players and Team Cherry nerfs it, veteran designer says some games have to be difficult because that's the whole point.

CATEGORIES
PS5 PC Gaming Platforms PlayStation
Austin Wood
Austin Wood
Social Links Navigation
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
Baby Steps
Open World Games Ignoring Valve's Half-Life lessons, Baby Steps dev says trolling players with level design is good
 
 
Nioh 3 stone demon with red eyes
Action RPGs "If we focus too much on casual players, that would take away the bite," says Nioh 3 dev
 
 
Nioh 3 shogun in plate armor helmet
Action RPGs 15 years after Dark Souls, Nioh 3 faced the exact same problem and "people felt that the game was a little bit easier"
 
 
Crimson Desert screenshot of Kliff with an orange On the Radar overlay
RPGs I hope Crimson Desert never fixes its weird controls
 
 
A screenshot shows a young woman holding out a blue pouch
Action RPGs I can't love Dark Souls or Bloodborne, but Phantom Blade Zero is the action RPG I wanted them to be
 
 
Kingdom Come: Deliverance 2 peasants drinking at a table
Action RPGs Kingdom Come: Deliverance 2 lead designer says "friction is intentionally" in the RPG
 
 
Latest in Open World Games
Open World Games Former Dying Light lead says not properly recording work makes sequels so much harder
 
 
Kliff seen in the Crimson Desert official launch trailer.
Open World Games The Crimson Desert patches keep coming as the open-world game gets "approximately 30" new pets
 
 
assassin's creed
Open World Games Ex-Assassin's Creed lead says he used AI to learn to code: "It was brutal. ChatGPT kind of sucked."
 
 
Kliff seen in the Crimson Desert official launch trailer.
Open World Games Crimson Desert's Kliff actor would play him "forever," believes there's more to tell for the cast
 
 
Macduff running from a monster during the upcoming PS5 game, Crimson Desert.
Open World Games New Crimson Desert patch is for everyone as Pearl Abyss gives Kliff a gun and adds Baby Wyvern pets
 
 
Crimson Desert
Open World Games Only 6.8% of Crimson Desert players on Steam have completed the open-world game 2 months from launch
 
 
Latest in Features
Pragmata character Diana holding her hand up
Action Games Why Pragmata disappeared for 6 years, and how Capcom built a new IP while the industry imploded
 
 
Cosy Nintendo Switch games on a purple background
Nintendo Switch Get comfy, these are the 12 cozy Nintendo Switch games you need to hit ultimate zen this weekend
 
 
James Bond looking serious in glasses in 007 First Light
Action Games After 007 First Light, can we ease up on parries and ledge-climbing?
 
 
Call of Duty: Modern Warfare 4 trailer screen grab showing John Price
FPS Games Modern Warfare 4: Everything we know about the new Call of Duty game
 
 
Zero Parades screenshots
RPGs Zero Parades being an easier RPG than Disco Elysium makes perfect sense
 
 
Disney Lorcana boosters, box, Lore spinner, and dice on a wooden surface
Tabletop Gaming Everything you need to know about Disney Lorcana Wilds Unknown
 
 
LATEST ARTICLES
  1. Nicholas Galitzine as He-Man in Masters of the Universe
    1
    Masters of the Universe director explains how the new movie reckons with He-Man's "wildly internally inconsistent" mythology
  2. 2
    Former Destiny 2 boss praises new The Witcher 3 DLC, says "half a generation of players weren't of age" when the RPG shipped
  3. 3
    Rayman Origins remaster leaks on the Xbox Store with a very affordable placeholder price of $2,000
  4. 4
    It's not just The Witcher and Cyberpunk devs – former Dying Light lead says not properly recording work makes sequels so much harder
  5. 5
    Why Pragmata disappeared for 6 years, and how Capcom built a new IP while the games industry imploded

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...