"Something to consider for a hypothetical Palworld 2": Palworld dev responds to demands for terraforming, says it's impossible without a year of development and wiping all save files
"I’m not sure you realize how much work that would be"
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Unfortunately for fans of Palworld who really want terraforming to become a part of the survival game, it sounds like it's not worth getting your hopes up as Palworld designer and Pocketpair publishing manager, John 'Bucky' Buckley, has outlined the amount of work it would take to actually implement into the game.
Over on the Palworld Discord, a fan suggests adding the ability to smooth out areas of the terrain to create ideal locations for their bases without having to deal with slopes, which other users agree is a pretty good idea. However, Bucky quickly shut this down, saying, "The world in Palworld isn't voxel-based, so this sort of thing isn't possible without totally reworking the entire terrain engine. It's worth considering if we ever do any sort of spin-off or sequel though!"
However, some fans have suggested the ability to create new worlds in the game that would allow for advanced topography options, while also avoiding making changes to the pre-existing structure. Bucky unfortunately shoots this one down too, explaining, "I'm not sure you realize how much work that would be haha. Reworking the terrain system is… a year+ of development and it would require all save files to be wiped."
He concedes, "Again, nice idea but it's not on the cards for Palworld," but he does note that it is "something to consider for a hypothetical Palworld 2 or something!" Given the ongoing success of Palworld, I don't think we'll see a sequel anytime soon, but maybe it's the type of thing that we will see down the line for the likes of Palfarm.
Weekly digests, tales from the communities you love, and more

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


